Usability Engineering: Scenario-Based Development of Human Computer Interaction

Mary Beth Rosson, John M. Carroll

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商品描述

You don't need to be convinced. You know that usability is key to the success of any interactive system-from commercial software to B2B Web sites to handheld devices. But you need skills to make usability part of your product development equation. How will you assess your users' needs and preferences? How will you design effective solutions that are grounded in users' current practices? How will you evaluate and refine these designs to ensure a quality product?  
Usability Engineering: Scenario-Based Development of Human-Computer Interaction is a radical departure from traditional books that emphasize theory and address experts. This book focuses on the realities of product development, showing how user interaction scenarios can make usability practices an integral part of interactive system development. As you'll learn, usability engineering is not the application of inflexible rules; it's a process of analysis, prototyping, and problem solving in which you evaluate tradeoffs, make reasoned decisions, and maximize the overall value of your product

Contents


Foreward 
Preface 
Color Plates Following Page  
Chapter 1 - Scenario-Based Usability Engineering  
Chapter 2 - Analyzing Requirements  
Chapter 3 - Activity Design  
Chapter 4 - Information Design  
Chapter 5 - Interaction Design  
Chapter 6 - Prototyping  
Chapter 7 - Usability Evaluation  
Chapter 8 - User Documentation  
Chapter 9 - Emerging Paradigms for User Interaction  
Chapter 10 - Usability Engineering in Practice  
Appendix - Inferential Statistics  
Glossary 
References 
Figure Credits  
Index

商品描述(中文翻譯)

你不需要被說服。你知道可用性對於任何互動系統的成功至關重要,從商業軟體到B2B網站再到手持設備。但是你需要技能來使可用性成為你產品開發方程式的一部分。你將如何評估用戶的需求和偏好?你將如何設計基於用戶當前實踐的有效解決方案?你將如何評估和改進這些設計以確保產品的質量?《可用性工程:基於情境的人機互動開發》是一本與強調理論並針對專家的傳統書籍截然不同的書籍。本書關注產品開發的現實情況,展示了如何通過用戶互動情境使可用性實踐成為互動系統開發的一部分。正如你將學到的,可用性工程不是應用不可變規則,而是一個分析、原型和解決問題的過程,在這個過程中你評估權衡,做出合理的決策,並最大化產品的整體價值。

目錄:
- 前言
- 前言
- 彩色插圖
- 第1章 - 基於情境的可用性工程
- 第2章 - 分析需求
- 第3章 - 活動設計
- 第4章 - 資訊設計
- 第5章 - 互動設計
- 第6章 - 原型製作
- 第7章 - 可用性評估
- 第8章 - 用戶文件
- 第9章 - 用戶互動的新興範式
- 第10章 - 可用性工程實踐
- 附錄 - 推論統計
- 詞彙表
- 參考文獻
- 圖片來源
- 索引