Distributed Systems Architecture: A Middleware Approach
Arno Puder, Kay Römer, Frank Pilhofer
- 出版商: Morgan Kaufmann
- 出版日期: 2005-10-01
- 售價: $3,310
- 貴賓價: 9.5 折 $3,145
- 語言: 英文
- 頁數: 344
- 裝訂: Hardcover
- ISBN: 1558606483
- ISBN-13: 9781558606487
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相關主題
商品描述
Middleware is the bridge that connects distributed applications across different physical locations, with different hardware platforms, network technologies, operating systems, and programming languages. This book describes middleware from two different perspectives: from the viewpoint of the systems programmer and from the viewpoint of the applications programmer. It focuses on the use of open source solutions for creating middleware and the tools for developing distributed applications. The design principles presented are universal and apply to all middleware platforms, including CORBA and Web Services. The authors have created an open-source implementation of CORBA, called MICO, which is freely available on the web. MICO is one of the most successful of all open source projects and is widely used by demanding companies and institutions, and has also been adopted by many in the Linux community.
About the Authors
Preface
1
Introduction
1.1
Infrastructures For Distributed
Applications
1.2 Thematic
Organization
1.3 Target
Group
1.4 Chapter
Overviews
1.5 Ancillary
Materials
- 2.1 Distributed Systems
- 2.1.1 Characterization
2.1.2 Transparency
2.1.3 Communication Mechanisms
2.1.4 Client/Server Model
2.1.5 Failure Semantics
- 2.2.1 Characterization
2.2.2 Terminology
- 2.3.1 Tasks Of A Middleware
2.3.2 The Structure Of A Middleware Platform
2.3.3 Standardization Of A Middleware
2.3.4 Portability And Interoperability
- 2.4.1 The Account Example
2.4.2 C++ Implementation
2.5 Summary
- 3.1 Object Management Architecture
3.2 Overview Of CORBA
- 3.2.1 CORBA Object Model
3.2.2 Interface Definition Language
3.2.3 IDL-Language Mappings
3.2.4 Object Request Broker
3.2.5 Invocation And Object Adapters
3.2.6 Interoperability
3.4 Application Development In C++
- 3.4.1 IDL Specification
3.4.2 IDL Language Mapping For C++
3.4.3 C++ Server Implementation
3.4.4 C++ Client Implementation
- 3.5.1 Compiling The Application
3.5.2 Executing The Application
- 3.6.1 Java Server Implementation
3.6.2 Java Client Implementation
3.6.3 Compiling And Executing The Java Implementation
- 3.7.1 File-Based Bootstrapping
3.7.2 Object Urls
3.7.3 Command Line Arguments
- 3.8.1 Overview
3.8.2 Name Server Daemon
3.8.3 Example
- 4.1 ORB Architecture
4.2 Transport Layer
4.3 Presentation Layer
- 4.3.1 Value Ranges Of Types
4.3.2 Representation Of Type Instances
4.3.3 Modeling Of The Presentation Layer
- 4.4.1 Protocol For Remote Operation
Invocation
4.4.2 Structure Of Protocol Data Units (Pdus)
4.4.3 Modeling Of Protocol Data Units
4.6 Object Services
- 4.6.1 Life Cycle Of An Object
4.6.2 Object References
4.6.3 Services On The Server Side
- 5.1 ORB Functionality
5.2 ORB Architectures
5.3 Design Of MICO's ORB
- 5.3.1 Invocation Adapter Interface
5.3.2 Object Adapter Interface
5.3.3 Invocation Table
5.3.4 Scheduler
5.3.5 Object Generation
5.3.6 Bootstrapping
5.3.7 Dynamic Extensibility
- 6.1 Model
6.2 Inter-ORB Protocols
- 6.2.1 Interoperable Object References
(IOR)
6.2.2 General Inter-ORB Protocol (GIOP)
6.2.3 Environment-Specific Inter-ORB Protocols
- 6.3.1 Framework
6.3.2 GIOP
- 7.1 Terminology
7.2 Functionality
- 7.2.1 Object Management
7.2.2 Servant Management
7.2.3 Generation Of Object References
7.2.4 Mapping Objects To Servants
7.2.5 Execution Of Method Invocations
- 7.3.1 Portable Object Adapter
7.3.2 POA Manager
7.3.3 Request Processing
7.3.4 Persistence
- 7.4.1 Object Key
Generation
7.6 POA Mediator
7.7 Collocation
- 8.1 Functionality
- 8.1.1 Representation Of IDL Data
Types
8.1.2 Type Checking
8.3 Static Invocation Interface
8.4 Design Of MICO's DII
- 8.4.1 Compound Data Types
8.6 Summary
- 9.1 Invocation Adapters.
- 9.1.1 Dynamic Vs. Static Invocation
Adapters
9.1.2 Support Of Static Invocation Adapters
9.1.3 MICO's Static Invocation Adapter
- 9.2.1 Formal Languages And Grammars
9.2.2 Parse Trees
9.2.3 Structure Of A Compiler
9.4 MICO's IDL Compiler
- 9.4.1 Class Structure
9.4.2 Front End
9.4.3 Back End
- 10.1 CORBA Components
- 10.1.1 Component-Based Development
10.1.2 The CORBA Component Model
10.1.3 An Example Component
10.1.4 Implementation Overview
10.1.5 Discussion
- 10.2.1 Overview Of XML
10.2.2 Service Descriptions Through WSDL
10.2.3 Server Side Mapping
10.2.4 Interoperability Through SOAP
10.2.5 Service Lookup Through UDDI
10.2.6 CORBA Or Web Services?
- 10.3.1 Ubiquitous Computing In A
Nutshell
10.3.2 Middleware Challenges
10.3.3 Case Study: Sensor Networks
10.3.4 Conclusions
- A.1 Installing MICO On Unix
A.2 Installing MICO On Windows
A.3 Road Map
- B.1 ORB
B.1.1 ORB Initialization
B.2 Interface Repository (IR)
B.3 POA
B.3.1 MICO Daemon.
B.3.2 Implementation Repository (IMR)
B.4 IDL Compiler
B.5 Compiler And Linker Wrappers
B.5.1 Examples
- C.1 Path Of An Operation Invocation Through An
ORB
- C.1.1 Client Side
C.1.2 Server Side
C.3 Integration Of A New Object Adapter
C.4 Integration Of A New Transport Mechanism
- C.4.1 Xaddress
C.4.2 Xaddressparser
C.4.3 Xprofile
C.4.4 Xprofiledecoder
C.4.5 Xtransport
C.4.6 Xtransportserver
C.4.7 Dispatcher
C.4.8 Initialization
- D.1 Standalone Application In C++
D.2 IDL Specification
D.3 Implementation Of The Server In C++
D.4 Implementation Of The Client In C++
D.5 Implementation Of The Server In Java
D.6 Implementation Of The Client In Java.
Glossary
Bibliography
Index
商品描述(中文翻譯)
中間件是連接分散應用程序的橋樑,這些應用程序位於不同的物理位置,具有不同的硬件平台、網絡技術、操作系統和編程語言。本書從系統程序員和應用程序員的角度描述了中間件。它專注於使用開源解決方案創建中間件和開發分散應用程序的工具。所介紹的設計原則是通用的,適用於所有中間件平台,包括CORBA和Web服務。作者們創建了一個名為MICO的CORBA的開源實現,該實現在網絡上免費提供。MICO是所有開源項目中最成功的之一,被許多苛刻的公司和機構廣泛使用,並且也被Linux社區中的許多人所採用。
關於作者
前言
1
引言
1.1
分散應用程序的基礎設施
1.2 主題組織
1.3 目標群體
1.4 章節概述
1.5 附屬材料
2 基本概念
- 2.1 分散系統
- 2.1.1 特性
2.1.2
透明性
2.1.3 通信機制
2.1.4 客戶端/服務器模型
2.1.5 失敗語義
- 2.2.1 特性
2.2.2
術語
中間件
- 2.3.1 中間件的任務
2.3.2
中間件平台的結構
2.3.3 中間件的標準化
2.3.4 可移植性和互操作性
- 2.4.1 帳戶示例
2.4.2 C++
實現
2.5 概要
3 CORBA簡介
- 3.1 對象管理架構
3.2
CORBA概述
- 3.2.1 CORBA對象模型
3.2.2 接口定義語言
3.2.3 IDL語言映射
3.2.4 對象請求代理
3.2.5 調用和對象適配器
3.2.6
互操作性
3.4 C++中的應用程序開發
- 3.4.1 IDL規範
3.4.2 C++的IDL語言映射
3.4.3 C++服務器實現
3.4.4 C++客戶端實現