Understanding Virtual Reality: Interface, Application, and Design (Hardcover)

William R. Sherman, Alan B. Craig

  • 出版商: Morgan Kaufmann
  • 出版日期: 2002-09-18
  • 售價: $1,274
  • 語言: 英文
  • 頁數: 608
  • 裝訂: Hardcover
  • ISBN: 1558603530
  • ISBN-13: 9781558603530
  • 相關分類: VR/AR
  • 已絕版

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商品描述

Understanding Virtual Reality arrives at a time when the technologies behind virtual reality have advanced to the point that it is possible to develop and deploy meaningful, productive virtual reality applications. The aim of this thorough, accessible exploration is to help you take advantage of this moment, equipping you with the understanding needed to identify and prepare for ways VR can be used in your field, whatever your field may be.  
 
 
By approaching VR as a communications medium, the authors have created a resource that will remain relevant even as the underlying technologies evolve. You get a history of VR, along with a good look at systems currently in use. However, the focus remains squarely on the application of VR and the many issues that arise in the application design and implementation, including hardware requirements, system integration, interaction techniques, and usability. This book also counters both exaggerated claims for VR and the view that would reduce it to entertainment, citing dozens of real-world examples from many different fields and presenting (in a series of appendices) four in-depth application case studies.

Contents


Foreword  
Preface 
 
Part I - What is Virtual Reality?  
Chapter 1: Introduction to Virtual Reality - What it is and Where it Comes From  
Chapter 2: VR the Medium  
 
Part II - Virtual Reality Systems  
Chapter 3: Interface to the Virtual World -- Input  
Chapter 4: Interface to the Virtual World -- Output  
Chapter 5: Rendering a Virtual World  
Chapter 6: Interacting with a Virtual World  
Chapter 7: Virtual Reality Experience  
Chapter 8: Experience Design: Applying VR to a Problem  
Chapter 9: What Dreams May Come: The Future of VR  
 
Appendices 
A: NICE educational application (EVL)  
B: Crumbs visualization application (NCSA)  
C: Aircraft wiring application (Boeing, Inc.)  
D: Placeholder artistic application (Interval Research)