Learnability Isn't Enough: How to Design Apps That Are Easy to Use in the Long Run, Not Just the First Run

Van de Bruggen, Hans

  • 出版商: Apress
  • 出版日期: 2024-04-27
  • 售價: $1,520
  • 貴賓價: 9.5$1,444
  • 語言: 英文
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 1484289153
  • ISBN-13: 9781484289150
  • 海外代購書籍(需單獨結帳)

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商品描述

Many Usability issues with digital products and user interfaces (UI) only get noticed and fixed after users have had a chance to spend some time with them. Unfortunately, this approach relies on painful experiences being reported by users, which can allow smaller annoyances to linger -- while bigger issues can be truly disastrous.

Learnability Isn't Enough will show you a new method for catching many of these types of issues ahead of time, so that user pain can be minimized. You'll learn how to do this by making an uncommon distinction between two different types of effort needed when using an interface: learning effort and ergonomic effort.

Ultimately, the tools and techniques in this book allow you to spare users from pain they might otherwise be faced with, while making optimizations during the design process that save your team time and effort. It's a shortcut to designing products that aren't just easy to learn, but are easy to use every day.

You Will Learn to:

  • Narrow in on issues that often aren't noticed right away
  • Keep users happy while making substantial changes to interfaces
  • Spot key design improvements and make wiser decisions on where to focus your efforts

Who This Book Is For

  • Product designers, interaction designers, UX designers, UI designers, and design researchers, etc.
  • Industry-like product managers, developers and other business managers who have an interest in product strategy and software design.
  • Software and product design students, and early career designers

商品描述(中文翻譯)

許多數位產品和使用者介面(UI)的可用性問題只有在使用者花了一些時間後才會被注意到並修復。不幸的是,這種方法依賴於使用者報告的痛苦經驗,這可能會使較小的困擾持續存在,而較大的問題則可能真正災難性。

《學習能力不足並不足夠》將向您展示一種新的方法,以提前發現這些類型的問題,從而將使用者的痛苦最小化。您將通過對使用介面時所需的兩種不同努力進行不尋常的區分來學習如何做到這一點:學習努力和人體工學努力。

最終,本書中的工具和技術使您能夠在設計過程中節省團隊的時間和精力,同時避免使用者可能面臨的痛苦。這是一種設計易於學習且每天易於使用的產品的捷徑。

您將學到以下內容:
- 縮小通常不會立即被注意到的問題範圍
- 在對介面進行重大更改時保持使用者滿意
- 發現關鍵的設計改進,並在決定專注的方向上做出更明智的決策

本書適合的讀者群包括:
- 產品設計師、互動設計師、使用者體驗設計師、使用者介面設計師和設計研究人員等
- 產業相關的產品經理、開發人員和其他對產品策略和軟體設計感興趣的業務經理
- 軟體和產品設計學生以及初入職場的設計師

作者簡介

Hans van de Bruggen has been obsessed with the design of technology ever since building a website in high school that helped to lift his family out of poverty. In the 25 years since then, he has been designing non-stop, leading design at smaller startups and industry giants like Netflix and LinkedIn. His work has been featured in publications around the world, including TechCrunch, Engadget, The Verge, Wired, PCMag, BGR, Variety, and Esquire.

作者簡介(中文翻譯)

Hans van de Bruggen自從在高中建立了一個網站,幫助家人擺脫貧困後,就對科技設計著迷。在過去的25年裡,他一直不停地進行設計工作,曾在Netflix和LinkedIn等小型初創公司和行業巨頭擔任設計師。他的作品曾在世界各地的出版物中亮相,包括TechCrunch、Engadget、The Verge、Wired、PCMag、BGR、Variety和Esquire。