Beginning VFX with Autodesk Maya: Create Industry-Standard Visual Effects from Scratch
Kumar, Abhishek
- 出版商: Apress
- 出版日期: 2021-12-15
- 售價: $2,360
- 貴賓價: 9.5 折 $2,242
- 語言: 英文
- 頁數: 400
- 裝訂: Quality Paper - also called trade paper
- ISBN: 1484278569
- ISBN-13: 9781484278567
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相關分類:
AutoCAD、3D建模 3D-modeling、Scratch
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商品描述
Chapter 1: Introduction to Visual Effects - Scope of this book- Topics to be covered- The importance of Visual Effects- The need for the creation of the visual magic
Chapter 2: History of VFX - The Evolution of Science in visual design- The State of Art technology in the Digital Era
Chapter 3: Industrial application for VFX- How to approach the planning of a VFX shot- Industry practices- Software, tools, and techniques used in the rendition of the visual splendor on Screen
Chapter 4: Introduction to FX in Maya- Maya Nucleus- nParticle System- Fluids- ncloth - nHair
Chapter 5: Working with nParticle FX - Fun with Emitter- nParticle tool - Identical object creation with Instancer
Chapter 6: Creating effects with Particle Emission, Fields/Solvers- Real-life simulation with Gravity- Creation of galaxy - Tinker bell magical dust particle generation
Chapter 7: Maya Rigid and Soft Body Systems- Introduction to Rigid Body and Constraints- Rigid & Soft Body example
Chapter 8: Working with Maya Fluids- Introduction to fluid -working with container- Working with 2D container - Working with 3D container
Chapter 9: Maya Effects- Get Effect Asset Library- Collision with effects- Creating fire, fireworks, lightening, shatter, and smoke effects
Chapter 10: Playing with MAYA nucleus Cloth & nConstraint- Creating nCloth- Working with passive collider- Play with nCloth Attributes- Power of nConstraints for effective and efficient simulation.
Chapter 11: Working with Hair and Fur Styling - Foundation concept of hair and fur creation- Long hair creation and simulation- Maya Hair library
Chapter 12: Technical Fluid Simulation with Bifrost- Importance of Bifrost Fluids- Working with Bifrost library- Learn to compute and execute water simulation shot Efficiently
Chapter 13: FX Capstone Project- Creating a 3D Scene- Integrating the 2D and the 3D worlds- Render FX scene - Conclusion
Chapter 2: History of VFX - The Evolution of Science in visual design- The State of Art technology in the Digital Era
Chapter 3: Industrial application for VFX- How to approach the planning of a VFX shot- Industry practices- Software, tools, and techniques used in the rendition of the visual splendor on Screen
Chapter 4: Introduction to FX in Maya- Maya Nucleus- nParticle System- Fluids- ncloth - nHair
Chapter 5: Working with nParticle FX - Fun with Emitter- nParticle tool - Identical object creation with Instancer
Chapter 6: Creating effects with Particle Emission, Fields/Solvers- Real-life simulation with Gravity- Creation of galaxy - Tinker bell magical dust particle generation
Chapter 7: Maya Rigid and Soft Body Systems- Introduction to Rigid Body and Constraints- Rigid & Soft Body example
Chapter 8: Working with Maya Fluids- Introduction to fluid -working with container- Working with 2D container - Working with 3D container
Chapter 9: Maya Effects- Get Effect Asset Library- Collision with effects- Creating fire, fireworks, lightening, shatter, and smoke effects
Chapter 10: Playing with MAYA nucleus Cloth & nConstraint- Creating nCloth- Working with passive collider- Play with nCloth Attributes- Power of nConstraints for effective and efficient simulation.
Chapter 11: Working with Hair and Fur Styling - Foundation concept of hair and fur creation- Long hair creation and simulation- Maya Hair library
Chapter 12: Technical Fluid Simulation with Bifrost- Importance of Bifrost Fluids- Working with Bifrost library- Learn to compute and execute water simulation shot Efficiently
Chapter 13: FX Capstone Project- Creating a 3D Scene- Integrating the 2D and the 3D worlds- Render FX scene - Conclusion