Developing 2D Games with Unity: Independent Game Programming with C#
Jared Halpern
- 出版商: Apress
- 出版日期: 2018-11-29
- 售價: $2,320
- 貴賓價: 9.5 折 $2,204
- 語言: 英文
- 頁數: 383
- 裝訂: Paperback
- ISBN: 1484237714
- ISBN-13: 9781484237717
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相關分類:
C#、遊戲引擎 Game-engine
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相關翻譯:
Unity 2D 游戲開發 (Developing 2D Games with Unity: Independent Game Programming with C#) (簡中版)
相關主題
商品描述
Follow a walkthrough of the Unity Engine and learn important 2D-centric lessons in scripting, working with image assets, animations, cameras, collision detection, and state management. In addition to the fundamentals, you'll learn best practices, helpful game-architectural patterns, and how to customize Unity to suit your needs, all in the context of building a working 2D game.
While many books focus on 3D game creation with Unity, the easiest market for an independent developer to thrive in is 2D games. 2D games are generally cheaper to produce, more feasible for small teams, and more likely to be completed. If you live and breathe games and want to create them then 2D games are a great place to start.
By focusing exclusively on 2D games and Unity’s ever-expanding 2D workflow, this book gives aspiring independent game developers the tools they need to thrive. Various real-world examples of independent games are used to teach fundamental concepts of developing 2D games in Unity, using the very latest tools in Unity’s updated 2D workflow.
New all-digital channels for distribution, such as Nintendo eShop, XBox Live Marketplace, the Playstation Store, the App Store, Google Play, itch.io, Steam, and GOG.com have made it easier than ever to discover, buy, and sell games. The golden age of independent gaming is upon us, and there has never been a better time to get creative, roll up your sleeves, and build that game you’ve always dreamed about. Developing 2D Games with Unity can show you the way.
What You'll Learn
- Delve deeply into useful 2D topics, such as sprites, tile slicing, and the brand new Tilemap feature.
- Build a working 2D RPG-style game as you learn.
- Construct a flexible and extensible game architecture using Unity-specific tools like Scriptable Objects, Cinemachine, and Prefabs.
- Take advantage of the streamlined 2D workflow provided by the Unity environment.
- Deploy games to desktop
Who This Book Is For
Hobbyists with some knowledge of programming, as well as seasoned programmers interested in learning to make games independent of a major studio.
商品描述(中文翻譯)
跟隨 Unity 引擎的指南,學習在 2D 遊戲中的腳本編寫、圖像資產處理、動畫、攝影機、碰撞偵測和狀態管理等重要課題。除了基礎知識,您還將學習最佳實踐、有用的遊戲架構模式,以及如何根據需求自定義 Unity,所有這些都是在構建一個可運行的 2D 遊戲的背景下進行的。
儘管許多書籍都專注於使用 Unity 創建 3D 遊戲,但獨立開發者在 2D 遊戲市場上更容易取得成功。2D 遊戲通常更便宜、更適合小團隊開發,並且更有可能完成。如果您對遊戲充滿熱情並且想要創建遊戲,那麼 2D 遊戲是一個很好的起點。
這本書專注於 2D 遊戲和 Unity 不斷擴展的 2D 工作流程,為有抱負的獨立遊戲開發者提供所需的工具。書中使用了各種獨立遊戲的真實案例,教授在 Unity 中開發 2D 遊戲的基本概念,並使用 Unity 更新的 2D 工作流程中的最新工具。
新的全數位發行渠道,如任天堂 eShop、XBox Live Marketplace、Playstation Store、App Store、Google Play、itch.io、Steam 和 GOG.com,使發現、購買和銷售遊戲變得比以往更加容易。獨立遊戲的黃金時代已經來臨,現在是創意無限、動手製作夢寐以求的遊戲的最佳時機。《使用 Unity 開發 2D 遊戲》可以為您指引方向。
您將學到什麼:
- 深入探討有用的 2D 主題,如精靈、圖塊切割和全新的 Tilemap 功能。
- 在學習的過程中構建一個可運行的 2D RPG 遊戲。
- 使用 Unity 特定工具(如 Scriptable Objects、Cinemachine 和 Prefabs)構建靈活且可擴展的遊戲架構。
- 利用 Unity 環境提供的簡化 2D 工作流程。
- 將遊戲部署到桌面。
適合閱讀對象:
- 有一定程式知識的愛好者,以及有興趣學習獨立開發遊戲的經驗豐富的程式設計師,不依賴於大型工作室。