Real-Time Rendering: Computer Graphics with Control Engineering (Hardcover)
暫譯: 即時渲染:結合控制工程的計算機圖形學 (精裝版)
Gabriyel Wong, Jianliang Wang
- 出版商: CRC
- 出版日期: 2013-10-14
- 售價: $4,125
- 貴賓價: 9.5 折 $3,919
- 語言: 英文
- 頁數: 223
- 裝訂: Hardcover
- ISBN: 1466583592
- ISBN-13: 9781466583597
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相關分類:
Computer Graphics
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商品描述
Consumers today expect extremely realistic imagery generated in real time for interactive applications such as computer games, virtual prototyping, and scientific visualisation. However, the increasing demands for fidelity coupled with rapid advances in hardware architecture pose a challenge: how do you find optimal, sustainable solutions to accommodate both speed of rendering and quality? Real-Time Rendering: Computer Graphics with Control Engineering presents a novel framework for solving the perennial challenge of resource allocation and the trade-off between quality and speed in interactive computer graphics rendering.
Conventional approaches are mainly based on heuristics and algorithms, are largely application specific, and offer fluctuating performance, particularly as applications become more complex. The solution proposed by the authors draws on powerful concepts from control engineering to address these shortcomings. Expanding the horizon of real-time rendering techniques, this book:
- Explains how control systems work with real-time computer graphics
- Proposes a data-driven modelling approach that more accurately represents the system behaviour of the rendering process
- Develops a control system strategy for linear and non-linear models using proportional, integral, derivative (PID) and fuzzy control techniques
- Uses real-world data from rendering applications in proof-of-concept experiments
- Compares the proposed solution to existing techniques
- Provides practical details on implementation, including references to tools and source code
This pioneering work takes a major step forward by applying control theory in the context of a computer graphics system. Promoting cross-disciplinary research, it offers guidance for anyone who wants to develop more advanced solutions for real-time computer graphics rendering.
商品描述(中文翻譯)
消費者今天期望在互動應用程式中生成極為真實的即時影像,例如電腦遊戲、虛擬原型製作和科學視覺化。然而,對於真實感的需求不斷增加,加上硬體架構的快速進步,帶來了一個挑戰:如何找到最佳且可持續的解決方案,以兼顧渲染速度和品質?《即時渲染:結合控制工程的電腦圖形學》提出了一個新穎的框架,以解決資源分配的長期挑戰,以及互動電腦圖形渲染中品質與速度之間的權衡。
傳統方法主要基於啟發式和算法,通常是針對特定應用,並且在應用變得更加複雜時,性能波動較大。作者提出的解決方案借鑒了控制工程中的強大概念,以解決這些缺點。擴展即時渲染技術的視野,本書:
- 解釋控制系統如何與即時電腦圖形學協同工作
- 提出一種數據驅動的建模方法,更準確地表示渲染過程的系統行為
- 開發一種針對線性和非線性模型的控制系統策略,使用比例、積分、微分(PID)和模糊控制技術
- 在概念驗證實驗中使用來自渲染應用的實際數據
- 將所提出的解決方案與現有技術進行比較
- 提供實施的實用細節,包括工具和源代碼的參考
這項開創性工作在電腦圖形系統的背景下應用控制理論,邁出了重要的一步。促進跨學科研究,為任何希望開發更先進的即時電腦圖形渲染解決方案的人提供指導。
