More iPhone Cool Projects (Paperback)
暫譯: 更多 iPhone 酷炫專案 (平裝本)
Ben Smith, Danton Chin, Claus Höfele, Leon Palm, Charles Smith, David Smith, Doug Hogg, Robert Hogg, Joost van de Wijgerd
- 出版商: Apress
- 出版日期: 2010-06-15
- 售價: $1,430
- 貴賓價: 9.5 折 $1,359
- 語言: 英文
- 頁數: 360
- 裝訂: Paperback
- ISBN: 1430229225
- ISBN-13: 9781430229223
已過版
買這商品的人也買了...
-
$420$357 -
$990$891 -
$600$480 -
$490$382 -
$530$419 -
$780$616 -
$690$538 -
$520$411 -
$520$411 -
$900$855 -
$820$648 -
$890$757 -
$490$417 -
$450$351 -
$650$514 -
$850$723 -
$520$442 -
$650$553 -
$580$493 -
$780$616 -
$580$458 -
$450$356 -
$680$537 -
$580$458 -
$600$510
相關主題
商品描述
Everyone is developing iPhone applications, and it’s clear why. The iPhone is the coolest mobile device available, and the App Store makes it simple to get an application out into the unstoppable iPhone app market. With hundreds of thousands of app developers entering the game, it’s crucial to learn from those who have actually succeeded. This book shows you how some of the most innovative and creative iPhone application developers have developed cool, best-selling apps.
Not only does every successful application have a story, but behind every great app is excellent code. In this book, you’ll see the code and learn how to use it to make your own cool applications. You’ll learn everything from importing 3D art assets into your iPhone game to using Cocos2d for iPhone and iPad. This book shares the secrets of the coolest iPhone apps being built today by the best iPhone developers—invaluable knowledge for anyone who wants to create the app that everyone is talking about.
What you’ll learn
- Game development with Unity and iPhone OpenGL
- Unit testing and iPhone-specific testing tools
- How to approach and solve complex app development roadblocks
- The best code fully explained and presented with screenshots
Who this book is for
iPhone application developers of all experience levels and development platforms
Table of Contents
Chapter 1: Using Concurrency to Improve the Responsiveness of iPhone and iPad Applications
Chapter 2: Your Own Content Pipeline: Importing 3D Art Assets into Your iPhone Game
Chapter 3: How FlightTrack Uses External Data Providers to Power This Best-Selling Travel App
Chapter 4: Write Better Code and Save Time with Unit Testing
Chapter 5: Fun with Computer Vision: Face Recognition with OpenCV on the iPhone
Chapter 6: How to Use OpenGL Fonts without Losing Your Mind
Chapter 7: Game Development with Unity
Chapter 8: Cocos2d for iPhone and iPad; It Is Easier than You Think
Chapter 9: Creating an Audio-Centric App for the iPhone with AVAudioPlayer
Chapter 10: Implementing Push Notifications at eBuddy
商品描述(中文翻譯)
每個人都在開發 iPhone 應用程式,這是顯而易見的原因。iPhone 是目前最酷的行動裝置,而 App Store 使得將應用程式推出到無法阻擋的 iPhone 應用市場變得簡單。隨著數十萬名應用開發者進入這個領域,向那些真正成功的人學習變得至關重要。本書將向您展示一些最具創新性和創意的 iPhone 應用開發者是如何開發出酷炫的暢銷應用程式的。
每個成功的應用程式不僅有一個故事,背後還有優秀的程式碼。在本書中,您將看到程式碼並學習如何使用它來製作自己的酷炫應用程式。您將學習從將 3D 藝術資產導入到您的 iPhone 遊戲,到使用 Cocos2d 進行 iPhone 和 iPad 開發的所有內容。本書分享了當今由最佳 iPhone 開發者構建的最酷 iPhone 應用的秘密——對於任何想要創造出人人談論的應用程式的人來說,這都是無價的知識。
您將學到的內容:
- 使用 Unity 和 iPhone OpenGL 進行遊戲開發
- 單元測試和 iPhone 專用測試工具
- 如何應對和解決複雜的應用開發障礙
- 最佳程式碼的詳細解釋和截圖展示
本書適合對象:
所有經驗水平和開發平台的 iPhone 應用開發者
目錄:
第 1 章:使用併發來改善 iPhone 和 iPad 應用的響應性
第 2 章:您自己的內容管道:將 3D 藝術資產導入到您的 iPhone 遊戲
第 3 章:FlightTrack 如何利用外部數據提供者來驅動這款暢銷旅遊應用
第 4 章:撰寫更好的程式碼並通過單元測試節省時間
第 5 章:與計算機視覺的樂趣:在 iPhone 上使用 OpenCV 進行面部識別
第 6 章:如何使用 OpenGL 字體而不失去理智
第 7 章:使用 Unity 進行遊戲開發
第 8 章:Cocos2d 用於 iPhone 和 iPad;比您想的更簡單
第 9 章:為 iPhone 創建以音頻為中心的應用程式,使用 AVAudioPlayer
第 10 章:在 eBuddy 實現推播通知