Visual Design Concepts For Mobile Games

Chirstopher P Carman

  • 出版商: A K Peters
  • 出版日期: 2018-02-16
  • 售價: $2,200
  • 貴賓價: 9.5$2,090
  • 語言: 英文
  • 頁數: 185
  • 裝訂: Paperback
  • ISBN: 1138806927
  • ISBN-13: 9781138806924
  • 相關分類: 遊戲設計 Game-design
  • 立即出貨 (庫存=1)

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商品描述

This book is geared towards both students as well as professionals who are looking to enter the mobile (tablet/smartphone) and PC (personal computer) industry as concept artists (for both 2D and 3D production pipelines) or 2D production artists (game-ready assets). This book is not specifically focused on game design or game development and is also not a 3D modeling or animation guide.

However, certain aspects of game design, game development, and 3D modeling and animation will impact the visual development and art creation process. So, at points throughout we will explore topics such as game engine performance and game mechanics, though at a very high-level, bird's-eye, vantage point and only as they pertain to the visual development of the various assignments throughout this book.

Through the completion of the exercises and assignments contained within Visual  Development for Web & Mobile Games readers will be guided through the  visual development process and execution of a variety of concepts and assets  (final game art). This includes categories such as characters, props, and backgrounds,  within an isometric design template. The categories themselves will relate more to their  function within a very simple game design template than their completed visual  representation (e.g., the "big build-able" category could be anything from a town square to a fire breathing dragon as long as it fits within the bare bones parameters of the asset types functionality). The concept, theme, and style of these assets, as well as the world they inhabit, will be completely up to the individual artist.

商品描述(中文翻譯)

這本書適合想要進入行動裝置(平板電腦/智慧型手機)和個人電腦(PC)行業的學生和專業人士,他們想成為概念藝術家(包括2D和3D製作流程)或2D製作藝術家(適用於遊戲的素材)。這本書並非專注於遊戲設計或遊戲開發,也不是3D建模或動畫指南。

然而,遊戲設計、遊戲開發和3D建模與動畫的某些方面將影響視覺開發和藝術創作過程。因此,在本書中,我們將探討遊戲引擎性能和遊戲機制等主題,但僅從整體、鳥瞰的角度,並且僅與本書中各個任務的視覺開發相關。

通過完成《網頁和移動遊戲的視覺開發》中的練習和任務,讀者將被引導完成視覺開發過程和各種概念和素材(最終遊戲藝術)的執行。這包括角色、道具和背景等類別,並使用等距設計模板。這些類別本身與它們在簡單遊戲設計模板中的功能相關,而不是它們的視覺呈現(例如,“大型可建造”類別可以是從城市廣場到噴火龍等任何東西,只要符合素材類型功能的基本參數)。這些素材的概念、主題和風格,以及它們所處的世界,完全由個別藝術家決定。