Working with Video Gamers and Games in Therapy: A Clinician's Guide
暫譯: 與遊戲玩家及遊戲在治療中的應用:臨床醫師指南
Anthony M. Bean
- 出版商: Routledge
- 出版日期: 2018-06-21
- 售價: $2,130
- 貴賓價: 9.5 折 $2,024
- 語言: 英文
- 頁數: 208
- 裝訂: Paperback
- ISBN: 1138747149
- ISBN-13: 9781138747142
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商品描述
Working with Video Gamers and Games in Therapy moves beyond stereotypes about video game addiction and violence to consider the role that games play in psychological experiences and mental health. Chapters examine the factors that compel individual gamers to select and identify with particular games and characters, as well as the different play styles, genres, and archetypes common in video games. For clinicians looking to understand their clients' relationships with video games or to use games as a therapeutic resource in their own practice, this is a thoughtful, comprehensive, and timely resource.
Chapters Include:
What Are Video Games?
Video Game Genres
Clinical Case Examples
Video Games, Relationships, and Online Interpersonal Communication
Society and Video Games
Archetypes
Video Game Archetypes
The Importance of Play and Imagination
What Video Games Offer
Understanding Video Gaming as Immersive
Working Therapeutically with Video Gamers
For the Families! Guiding Ideas and Resources for Therapists and Families
Tools for Anxiety and Depression
Glossary of Video Game Terms
Chapters Include:
What Are Video Games?
Video Game Genres
Clinical Case Examples
Video Games, Relationships, and Online Interpersonal Communication
Society and Video Games
Archetypes
Video Game Archetypes
The Importance of Play and Imagination
What Video Games Offer
Understanding Video Gaming as Immersive
Working Therapeutically with Video Gamers
For the Families! Guiding Ideas and Resources for Therapists and Families
Tools for Anxiety and Depression
Glossary of Video Game Terms
商品描述(中文翻譯)
《與遊戲玩家及遊戲在治療中的合作》超越了對於電子遊戲成癮和暴力的刻板印象,考慮了遊戲在心理體驗和心理健康中的角色。各章節探討了促使個別玩家選擇和認同特定遊戲及角色的因素,以及電子遊戲中常見的不同遊玩風格、類型和原型。對於希望了解客戶與電子遊戲關係的臨床工作者,或希望在自身實踐中使用遊戲作為治療資源的專業人士來說,這是一本深思熟慮、全面且及時的資源。
章節包括:
- 什麼是電子遊戲?
- 電子遊戲類型
- 臨床案例示例
- 電子遊戲、關係與線上人際溝通
- 社會與電子遊戲
- 原型
- 電子遊戲原型
- 玩耍與想像的重要性
- 電子遊戲所提供的內容
- 理解電子遊戲的沉浸性
- 與遊戲玩家進行治療性合作
- 為家庭而設!為治療師和家庭提供的指導理念和資源
- 焦慮與憂鬱的工具
- 電子遊戲術語詞彙表