The Game Production Toolbox
暫譯: 遊戲製作工具箱

Chandler, Heather Maxwell

  • 出版商: CRC
  • 出版日期: 2020-04-27
  • 售價: $3,310
  • 貴賓價: 9.5$3,145
  • 語言: 英文
  • 頁數: 296
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 1138341703
  • ISBN-13: 9781138341708
  • 海外代購書籍(需單獨結帳)

相關主題

商品描述

The Game Production Toolbox focuses on the nuts and bolts of producing interactive content and how you can organize and support the creative, technical, and business efforts that are all part of interactive game development. This book isn't going to tell you how to design a game or what technologies to use. Instead it provides techniques for and insights into managing, from concept to release, all the pieces that must come together in order to get a game into the hands of a player.

Readers will learn about each phase of game production: prototyping, defining the requirements, assembling the team, making the game, and releasing to the players. Interviews from professional game developers give a behind-the-scenes look at what it takes to make a game.

Key Features

  • A framework for how to get an interactive game from concept to release, including information on financing and pitching to publishers and investors.
  • Techniques for working with the game development team to get effective prototypes and documentation to prove out game concept and mechanics.
  • Concrete information on how to plan and execute the different aspects of game production, such as audio, localization, testing, and software ratings.
  • Advice from industry experts on managing teams, project management, communicating effectively, and keeping everyone happy.
  • Information about working effectively with marketing, PR, and other people that are involved with the publishing and release process.

商品描述(中文翻譯)

《遊戲製作工具箱》專注於製作互動內容的基本要素,以及如何組織和支持創意、技術和商業努力,這些都是互動遊戲開發的一部分。本書不會告訴你如何設計遊戲或使用哪些技術。相反,它提供了從概念到發行的管理技術和見解,幫助你將所有必須整合的部分結合起來,以便將遊戲交到玩家手中。

讀者將了解遊戲製作的每個階段:原型設計、定義需求、組建團隊、製作遊戲以及向玩家發佈。專業遊戲開發者的訪談提供了製作遊戲所需的幕後故事。

主要特色
- 一個從概念到發行的互動遊戲製作框架,包括有關融資和向出版商及投資者推介的資訊。
- 與遊戲開發團隊合作的技術,以獲得有效的原型和文檔,證明遊戲概念和機制的可行性。
- 有關如何計劃和執行遊戲製作不同方面的具體資訊,例如音效、在地化、測試和軟體評級。
- 來自行業專家的建議,涵蓋團隊管理、專案管理、有效溝通和保持團隊滿意度。
- 有效與市場營銷、公關及其他參與出版和發行過程的人員合作的資訊。

作者簡介

Heather Maxwell Chandler is a multimedia producer with over 20 years of experience in the video game industry. She's worked in production at Epic Games, Electronic Arts, Ubisoft, and Activision. She was most recently a Senior Producer on Fortnite.Heather has contributed to over 35 games, including Fortnite, Never Alone, Kingdoms of Amalur: Reckoning, Sid Meier's Railroads, Monster Madness: Battle for Suburbia, Vigilante 8, Rainbow Six 3: Raven Shield, Shanghai: Second Dynasty, and Apocalypse. She also worked on every title in the Ghost Recon series, including Ghost Recon 2 and Ghost Recon: Advanced Warfighter. In 2005, Heather founded Media Sunshine, Inc., a company that provides consulting services to game developers and publishers. She is the author of The Game Production Handbook, The Game Localization Handbook, and several other articles on game development and localization. Her articles have been published in Secrets of the Game Business and The Project Manager's Desk Reference, 3rd Ed. Heather has lectured on game production and development at North Carolina State University, the Game Developers Conference, IGDA Leadership Forum, and at several other conferences and educational institutions. She served as the chairperson of the IGDA Production SIG from 2006 - 2010. Heather graduated with honors from Vanderbilt University and received an M.A. from the USC School of Cinema-Television.

作者簡介(中文翻譯)

希瑟·麥克斯威爾·錢德勒(Heather Maxwell Chandler)是一位擁有超過20年視頻遊戲產業經驗的多媒體製作人。她曾在Epic Games、Electronic Arts、Ubisoft和Activision擔任製作工作。她最近擔任《Fortnite》的高級製作人。希瑟參與了超過35款遊戲的製作,包括《Fortnite》、《Never Alone》、《Kingdoms of Amalur: Reckoning》、《Sid Meier's Railroads》、《Monster Madness: Battle for Suburbia》、《Vigilante 8》、《Rainbow Six 3: Raven Shield》、《Shanghai: Second Dynasty》和《Apocalypse》。她還參與了《Ghost Recon》系列的每一款作品,包括《Ghost Recon 2》和《Ghost Recon: Advanced Warfighter》。在2005年,希瑟創立了Media Sunshine, Inc.,這是一家為遊戲開發者和發行商提供諮詢服務的公司。她是《遊戲製作手冊》(The Game Production Handbook)、《遊戲本地化手冊》(The Game Localization Handbook)以及幾篇有關遊戲開發和本地化的文章的作者。她的文章曾發表在《遊戲商業的秘密》(Secrets of the Game Business)和《專案經理桌面參考手冊》(The Project Manager's Desk Reference, 3rd Ed.)中。希瑟曾在北卡羅來納州立大學、遊戲開發者大會、IGDA領導論壇以及其他幾個會議和教育機構上講授遊戲製作和開發。她於2006年至2010年擔任IGDA製作特別興趣小組的主席。希瑟以優異的成績畢業於范德堡大學,並獲得南加州大學電影與電視學院的碩士學位。