The Video Games Textbook: History - Business - Technology
暫譯: 電子遊戲教科書:歷史 - 商業 - 技術

Wardyga, Brian J.

  • 出版商: CRC
  • 出版日期: 2026-04-29
  • 售價: $3,260
  • 貴賓價: 9.5$3,097
  • 語言: 英文
  • 頁數: 494
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 1032972599
  • ISBN-13: 9781032972596
  • 相關分類: 遊戲設計 Game-design
  • 尚未上市,無法訂購

商品描述

The Video Games Textbook takes the history of video games to the next level. Coverage includes every major video game console, handheld system, and game-changing personal computer, as well as a look at the business, technology, and people behind the games.

Chapters feature objectives and key terms, illustrative timelines, color images and graphs, in addition to the technical specifications and key titles for each platform. Every chapter is a journey into a different segment of gaming, where readers emerge with a clear picture of how video games evolved, why the platforms succeeded or failed, and the impact they had on the industry and culture. Written to capture the attention and interest of students from around the world, this newly revised Third Edition also serves as a go-to handbook for any video game enthusiast.

This edition introduces new content in each chapter, including coverage of adaptive gaming technology, cloud gaming, influential industry professionals, hardware innovations, and significant gaming milestones--from classic systems to PlayStation 5 Pro, Nintendo Switch 2, and the latest Xbox platforms. Also included for download is a practical document providing directions and links to play many of the video games mentioned throughout the textbook, which can be found at www.routledge.com/9781032972596

Comprehensive Instructor Resources

Educators will benefit from an extensive suite of teaching materials, including:

  • A customizable syllabus template with a curated list of supplementary videos to enhance classroom instruction
  • A completely updated test bank specifically designed for this third edition, featuring new questions that reflect the latest content
  • These instructor resources, found at www.routledge.com/9781032972596, ensure seamless integration of the textbook into any gaming curriculum while providing students with engaging, hands-on learning experiences.

商品描述(中文翻譯)

《電子遊戲教科書》將電子遊戲的歷史提升到一個新的層次。內容涵蓋每一個主要的電子遊戲主機、手持系統以及改變遊戲規則的個人電腦,並探討遊戲背後的商業、技術和人員。

各章節包含學習目標和關鍵術語、插圖時間線、彩色圖片和圖表,以及每個平台的技術規格和關鍵標題。每一章都是進入遊戲不同領域的旅程,讀者將清楚了解電子遊戲的演變過程、平台成功或失敗的原因,以及它們對產業和文化的影響。本書經過重新修訂的第三版旨在吸引來自世界各地的學生,也成為任何電子遊戲愛好者的實用手冊。

本版在每一章中引入了新內容,包括適應性遊戲技術、雲端遊戲、影響力行業專業人士、硬體創新以及重要的遊戲里程碑——從經典系統到 PlayStation 5 Pro、Nintendo Switch 2 和最新的 Xbox 平台。此外,還提供可下載的實用文件,提供指導和鏈接以遊玩書中提到的許多電子遊戲,該文件可在 www.routledge.com/9781032972596 找到。

綜合教學資源

教育工作者將受益於一套廣泛的教學材料,包括:
- 一個可自訂的課程大綱模板,附有精選的補充視頻列表,以增強課堂教學
- 專為本第三版設計的全新測驗題庫,包含反映最新內容的新問題
- 這些教學資源可在 www.routledge.com/9781032972596 獲得,確保教科書能無縫整合進任何遊戲課程,同時為學生提供引人入勝的實踐學習體驗。

作者簡介

Dr. Brian J. Wardyga brings over four decades of gaming passion to The Video Games Textbook, having begun his journey in the early 1980s with the Atari VCS. His personal collection spans nearly every major gaming system since, giving him firsthand insight into the medium's evolution. That experience, combined with more than 20 years in media production and higher education, helped shape this comprehensive and visually rich textbook--highlighting the consoles, accessories, advertisements, and box art that defined each gaming generation.

A full-time faculty member at Lasell University since 2004, Dr. Wardyga pioneered courses specifically focused on gaming, including Understanding Video Games, Video Games & Culture, and Life Skills & Video Games. His long-standing role as advisor to the Lasell University Video Games Club has further deepened his connection to gaming culture and education. His unique combination of gaming enthusiasm, academic rigor, and media production expertise enables him to present video game history and culture in a way that resonates with both students and fellow gaming enthusiasts.

作者簡介(中文翻譯)

布萊恩·J·瓦迪加博士擁有超過四十年的遊戲熱情,將其帶入電子遊戲教科書,他在1980年代初期便開始了與Atari VCS的旅程。他的個人收藏幾乎涵蓋了自那以來的每一個主要遊戲系統,使他對這一媒介的演變有了第一手的見解。這段經歷,加上超過20年的媒體製作和高等教育經驗,幫助他塑造了這本全面且視覺豐富的教科書,突顯了定義每一個遊戲世代的主機、配件、廣告和包裝藝術。

自2004年以來,瓦迪加博士一直是拉塞爾大學的全職教員,他開創了專門針對遊戲的課程,包括理解電子遊戲電子遊戲與文化以及生活技能與電子遊戲。他長期擔任拉塞爾大學電子遊戲俱樂部的顧問,進一步加深了他與遊戲文化和教育的聯繫。他對遊戲的熱情、學術的嚴謹以及媒體製作的專業知識的獨特結合,使他能夠以一種與學生和其他遊戲愛好者產生共鳴的方式呈現電子遊戲的歷史和文化。