Research Methods and Project Management in Games
暫譯: 遊戲中的研究方法與專案管理

Soltani, Pooya

  • 出版商: CRC
  • 出版日期: 2026-05-01
  • 售價: $5,970
  • 貴賓價: 9.5$5,671
  • 語言: 英文
  • 頁數: 252
  • 裝訂: Hardcover - also called cloth, retail trade, or trade
  • ISBN: 1032951923
  • ISBN-13: 9781032951928
  • 相關分類: 遊戲設計 Game-design
  • 尚未上市,無法訂購

商品描述

This is an interdisciplinary guide designed to equip aspiring and professional practitioners across game development and related creative fields with the essential research knowledge and skills to excel. It offers artists, designers, technologists, programmers, and researchers practical tools for conducting effective interdisciplinary research and managing research projects across diverse domains of game creation. Emphasising structured mixed-method research methodologies and strategic project management, the book supports collaboration and innovation at the intersections of game design, art, programming, and emerging technologies.

Covering a wide spectrum of topics, from the foundations of research and project planning to literature reviews, research design, data analysis, and publishing, it provides readers with a clear roadmap for navigating the complexities of research in academic and industry practices. Dedicated chapters explore player experience, accessibility and inclusive design, game art research, player studies, games and learning, and emerging trends such as Artificial Intelligence (AI) and generative content. Practical case studies and advanced techniques, including eye-tracking, biometric analysis, and neuroscience, further ground the book in real-world application. This integrative approach ensures that practitioners are well prepared to tackle the unique challenges of the gaming industry and adjacent creative fields, encouraging both innovation and excellence.

The book is suitable for undergraduate students in game design, art, programming, and related disciplines, as well as graduate students pursuing advanced studies in game development, creative technology, and project management. It is also a valuable resource for professionals in the games industry and other creative sectors who are interested in interdisciplinary research and practice.

商品描述(中文翻譯)

這是一本跨學科的指南,旨在為有志於遊戲開發及相關創意領域的專業從業者提供必要的研究知識和技能,以便在該領域中脫穎而出。它為藝術家、設計師、技術專家、程式設計師和研究人員提供了進行有效跨學科研究和管理遊戲創作各個領域研究項目的實用工具。該書強調結構化的混合方法研究方法和戰略項目管理,支持在遊戲設計、藝術、程式設計和新興技術的交匯處進行合作和創新。

涵蓋從研究基礎和項目規劃到文獻回顧、研究設計、數據分析和出版的廣泛主題,為讀者提供了一個清晰的路線圖,以便在學術和行業實踐中導航研究的複雜性。專門的章節探討玩家體驗、可及性和包容性設計、遊戲藝術研究、玩家研究、遊戲與學習,以及人工智慧(Artificial Intelligence, AI)和生成內容等新興趨勢。實用的案例研究和先進技術,包括眼動追蹤、生物識別分析和神經科學,進一步將本書根植於現實應用中。這種綜合性的方法確保從業者能夠充分準備應對遊戲產業及相關創意領域的獨特挑戰,鼓勵創新和卓越。

本書適合遊戲設計、藝術、程式設計及相關學科的本科生,以及追求遊戲開發、創意技術和項目管理高級研究的研究生。對於對跨學科研究和實踐感興趣的遊戲產業和其他創意領域的專業人士來說,這也是一本寶貴的資源。

作者簡介

Dr Pooya Soltani specialises in using game-based approaches to drive performance and engagement in sports, health, and creative industries. With a proven track record in serious games education and research, he is passionate about creating impactful experiences that utilise eXtended Reality (XR) technology for immersive learning.

作者簡介(中文翻譯)

Dr Pooya Soltani 專注於使用遊戲化方法來提升體育、健康和創意產業的表現與參與度。擁有在嚴肅遊戲教育和研究方面的豐富經驗,他熱衷於創造利用擴增實境 (XR) 技術進行沉浸式學習的有影響力的體驗。