Game Design Deep Dive: Trading and Collectible Card Games

Bycer, Joshua

  • 出版商: CRC
  • 出版日期: 2023-08-03
  • 售價: $4,340
  • 貴賓價: 9.5$4,123
  • 語言: 英文
  • 頁數: 146
  • 裝訂: Hardcover - also called cloth, retail trade, or trade
  • ISBN: 1032370831
  • ISBN-13: 9781032370835
  • 相關分類: 遊戲設計 Game-design
  • 海外代購書籍(需單獨結帳)

相關主題

商品描述

In Game Design Deep Dive: Trading and Collectible Card Games, game design analyst Joshua Bycer is back to discuss the deck-building genre, from the original success of Magic: The Gathering to today's market with online card games like Hearthstone and Gwent. The design and philosophy of deck builders and tabletop games can be and have been applied to many genres.

  • Looks at the history of popular tabletop card games and collectible card games
  • Discusses how to design and balance your game with low numbers
  • Examines the application of card-based design in other genres

Perfect for students and designers to learn about designing deck builders and card-based games.

Joshua Bycer is a game design critic with more than seven years of experience critically analyzing game design and the industry itself. In that time, through Game-Wisdom.com, he has interviewed hundreds of game developers and members of the industry about what it means to design video games.

商品描述(中文翻譯)

在《遊戲設計深度探索:交易和收藏卡牌遊戲》中,遊戲設計分析師Joshua Bycer回來討論卡牌組建類型的遊戲,從《魔法風雲會》的原始成功到如今的線上卡牌遊戲如《爐石戰記》和《巫師之戰》。卡牌組建遊戲和桌上遊戲的設計和哲學可以應用於許多不同的類型。

本書內容包括:
- 探討流行桌上卡牌遊戲和收藏卡牌遊戲的歷史
- 討論如何以少量數字設計和平衡遊戲
- 研究卡牌設計在其他類型遊戲中的應用

這本書非常適合學生和設計師學習如何設計卡牌組建和基於卡牌的遊戲。

Joshua Bycer是一位遊戲設計評論家,擁有超過七年的遊戲設計和遊戲行業分析經驗。在這段時間裡,通過Game-Wisdom.com,他訪問了數百位遊戲開發者和行業成員,探討了設計視頻遊戲的意義。

作者簡介

Joshua Bycer is a Game Design Critic with more than 7 years of experience critically analyzing game design and the industry itself. In that time through Game-Wisdom.com, he has interviewed hundreds of game developers and members of the industry about what it means to design video games.

作者簡介(中文翻譯)

Joshua Bycer 是一位遊戲設計評論家,擁有超過7年的經驗,專注於批判性分析遊戲設計和遊戲產業本身。在這段時間裡,他透過 Game-Wisdom.com,訪問了數百位遊戲開發者和業界成員,探討了設計視頻遊戲的意義。