Game Audio Programming 4: Principles and Practices
暫譯: 遊戲音效程式設計 4:原則與實務
Somberg, Guy
- 出版商: CRC
- 出版日期: 2023-12-06
- 售價: $5,210
- 貴賓價: 9.5 折 $4,950
- 語言: 英文
- 頁數: 338
- 裝訂: Hardcover - also called cloth, retail trade, or trade
- ISBN: 1032362391
- ISBN-13: 9781032362397
海外代購書籍(需單獨結帳)
相關主題
商品描述
Welcome to the fourth volume of Game Audio Programming: Principles and Practices - the first series of its kind dedicated to the art, science, and craft of game audio programming. This volume contains 17 chapters from some of the top game audio programmers in the industry and dives into subjects that apply to diverse game genres and from low-level topics such as thread-safe command buffers and pitch detection to high-level topics such as object management, music systems, and audio tools.
With such a wide variety of topics, game audio programmers of all levels will find something for them in this book. The techniques presented in this book have all been used to ship games, including some large AAA titles, so they are all practical and many will find their way into your audio engines. There are chapters about timed ADSRs, data-driven music systems, background sounds, and more.
This book collects a wealth of advanced knowledge and wisdom about game audio programming. If you are new to game audio programming or a seasoned veteran, or even if you've just been assigned the task and are trying to figure out what it's all about, this book is for you!
商品描述(中文翻譯)
歡迎來到《遊戲音頻程式設計:原則與實踐》的第四卷 - 這是首個專注於遊戲音頻程式設計藝術、科學和技術的系列書籍。本卷包含來自業界頂尖遊戲音頻程式設計師的17章內容,深入探討適用於各種遊戲類型的主題,涵蓋從低階主題如執行緒安全的命令緩衝區和音高檢測,到高階主題如物件管理、音樂系統和音頻工具。
這本書涵蓋了如此多樣的主題,各級別的遊戲音頻程式設計師都能在其中找到適合自己的內容。本書中所呈現的技術均已用於發行遊戲,包括一些大型AAA遊戲,因此這些技術都是實用的,許多將會進入你的音頻引擎。書中有關於定時ADSR、數據驅動的音樂系統、背景音效等章節。
本書匯集了大量有關遊戲音頻程式設計的先進知識和智慧。如果你是遊戲音頻程式設計的新手,或是經驗豐富的老手,甚至如果你剛被指派這項任務並試圖了解這一切,那麼這本書就是為你而寫的!
作者簡介
Guy Somberg has been programming audio engines for his entire career. From humble beginnings writing a low-level audio mixer for slot machines, he quickly transitioned to writing game audio engines for all manner of games. He has written audio engines that shipped AAA games like Hellgate: London, Bioshock 2, The Sims 4, and Torchlight 3, as well as smaller titles like Minion Master, Tales from the Borderlands, and Game of Thrones. Guy has also given several talks at the Game Developer Conference, the Audio Developer Conference, and CppCon. When he's not programming or writing game audio programming books, he can be found at home reading, playing video games, and playing the flute
作者簡介(中文翻譯)
蓋·索姆伯格在他的整個職業生涯中一直在編寫音頻引擎。從為老虎機編寫低階音頻混音器的卑微開始,他迅速轉向為各種遊戲編寫遊戲音頻引擎。他編寫的音頻引擎已經在 AAA 遊戲中推出,如地獄之門:倫敦、生化奇兵 2、模擬市民 4和火炬之光 3,以及較小的標題如小兵大作戰、邊境之地的故事和權力的遊戲。蓋還在遊戲開發者大會、音頻開發者大會和 CppCon 上發表過幾次演講。當他不在編程或撰寫遊戲音頻編程書籍時,他會在家裡閱讀、玩視頻遊戲和吹笛子。