Game AI Uncovered: Volume One
暫譯: 遊戲人工智慧揭密:第一卷

Roberts, Paul

  • 出版商: CRC
  • 出版日期: 2024-02-23
  • 售價: $2,490
  • 貴賓價: 9.5$2,366
  • 語言: 英文
  • 頁數: 200
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 1032343230
  • ISBN-13: 9781032343235
  • 相關分類: 人工智慧
  • 海外代購書籍(需單獨結帳)

相關主題

商品描述

Game AI Uncovered: Volume One kicks off a brand-new series of books that focus on the development of artificial intelligence in video games. This volume brings together the collected wisdom, ideas, tricks, and cutting-edge techniques from 20 of the top game AI professionals and researchers from around the world.

The techniques discussed in these pages cover the underlying development of a wide array of published titles, including Hood: Outlaws and Legends, The Escapists 2, Sackboy: A Big Adventure, Call of Duty: Strike Team, GTI+ Club, Split/Second, Sonic All Stars Racing Transformed, Luna Abyss, Medal of Honor Heroes I & II, Age of Empires IV, Watch Dogs, Battlefield 2042, Plants vs. Zombies: Battle for Neighborville, Dead Space, and more.

Contained within this volume are overviews and insight covering a host of different areas within game AI, including situational awareness, pathfinding, tethering, squad behaviours, coordination, auto-generating navigation link data, fluid movement, combining behaviour and animation systems, pedal control for cars, tactical positioning, level of detail, infinite axis utility systems, hierarchical state machines, bots for testing, reactive behaviour trees, and more.

Beginners to the area of game AI, along with professional developers, will find a wealth of knowledge that will not only help in the development of your own games but will also spark ideas for new approaches.

This volume includes chapters written by Andy Brown, Dr Allan Bruce, Richard Bull, Laurent Couvidou, Steven Dalton, Michele Ermacora, Jonas Gillberg, Dale Green, Johan Holthausen, Dr Aitor Santamaría Ibirika, Dr Nic Melder, Sarat Rallabandi, Bruno Rebaque, John Reynolds, Paul Roberts, David Rogers, Andrea Schiel, Huw Talliss, Dr Tommy Thompson, and David Wooldridge.

商品描述(中文翻譯)

遊戲人工智慧揭密:第一卷》開啟了一個全新的書籍系列,專注於視頻遊戲中人工智慧的發展。本卷匯集了來自全球20位頂尖遊戲人工智慧專業人士和研究者的智慧、想法、技巧和尖端技術。

本書中討論的技術涵蓋了多款已發行遊戲的基礎開發,包括《Hood: Outlaws and Legends》、《The Escapists 2》、《Sackboy: A Big Adventure》、《Call of Duty: Strike Team》、《GTI+ Club》、《Split/Second》、《Sonic All Stars Racing Transformed》、《Luna Abyss》、《Medal of Honor Heroes I & II》、《Age of Empires IV》、《Watch Dogs》、《Battlefield 2042》、《Plants vs. Zombies: Battle for Neighborville》、《Dead Space》等等。

本卷包含了對遊戲人工智慧不同領域的概述和見解,包括情境意識、路徑尋找、連結、隊伍行為、協調、自動生成導航連結數據、流暢運動、行為與動畫系統的結合、汽車的踏板控制、戰術定位、細節層次、無限軸實用系統、層級狀態機、測試用機器人、反應式行為樹等等。

對於遊戲人工智慧領域的初學者以及專業開發者來說,這裡有豐富的知識,不僅能幫助您開發自己的遊戲,還能激發新的創意和方法。

本卷包括由Andy Brown、Dr Allan Bruce、Richard Bull、Laurent Couvidou、Steven Dalton、Michele Ermacora、Jonas Gillberg、Dale Green、Johan Holthausen、Dr Aitor Santamaría Ibirika、Dr Nic Melder、Sarat Rallabandi、Bruno Rebaque、John Reynolds、Paul Roberts、David Rogers、Andrea Schiel、Huw Talliss、Dr Tommy Thompson和David Wooldridge撰寫的章節。

作者簡介

Paul Roberts is a Lead AI programmer at Sumo Digital. He has a Master's degree in Computer Science with Artificial Intelligence, where he focused on pathfinding and developed the DRS algorithm and ways to test the believability of generated paths. He has worked for a variety of studios in the UK from Team17, Traveller's Tales, Activision, and some smaller indie studios. Paul also managed the Games Programming department at Staffordshire University for several years where he oversaw the development of new degree programs that saw a close collaboration with the games industry. Paul has written a number of books - some fiction, others academic - the latest of which is Artificial Intelligence in Games published by CRC Press in 2022.

作者簡介(中文翻譯)

保羅·羅伯茨是Sumo Digital的首席人工智慧程式設計師。他擁有計算機科學與人工智慧的碩士學位,專注於路徑尋找,並開發了DRS演算法以及測試生成路徑可信度的方法。他曾在英國的多家工作室工作,包括Team17、Traveller's Tales、Activision以及一些較小的獨立工作室。保羅還在斯塔福德郡大學管理遊戲程式設計部門多年,負責監督新學位課程的開發,並與遊戲產業密切合作。保羅撰寫了多本書籍,包括一些小說和學術著作,其中最新的一本是遊戲中的人工智慧,由CRC Press於2022年出版。