Computer Graphics Through OpenGL®: From Theory to Experiments, 4/e (Hardcover)

Guha, Sumanta

  • 出版商: CRC
  • 出版日期: 2022-12-15
  • 售價: $4,660
  • 貴賓價: 9.5$4,427
  • 語言: 英文
  • 頁數: 712
  • 裝訂: Hardcover - also called cloth, retail trade, or trade
  • ISBN: 1032256982
  • ISBN-13: 9781032256986
  • 相關分類: OpenGLComputer Graphics
  • 立即出貨 (庫存=1)

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相關主題

商品描述

COMPREHENSIVE COVERAGE OF SHADERS, THE PROGRAMMABLE PIPELINE AND WEBGL

From geometric primitives to animation to 3D modeling to lighting, shading and texturing, Computer Graphics Through OpenGL(R) From Theory to Experiments is a comprehensive introduction to computer graphics which uses an active learning style to teach key concepts. Equally emphasizing theory and practice, the book provides an understanding not only of the principles of 3D computer graphics, but also the use of the OpenGL(R) Application Programming Interface (API) to code 3D scenes and animation, including games and movies.

The undergraduate core of the book takes the student from zero knowledge of computer graphics to a mastery of the fundamental concepts with the ability to code applications using fourth-generation OpenGL(R), as well as using WebGL(R) in order to publish to the web. The remaining chapters explore more advanced topics, including the structure of curves and surfaces, applications of projective spaces and transformations and the implementation of graphics pipelines.

This book can be used for introductory undergraduate computer graphics courses over one to two semesters. The careful exposition style attempting to explain each concept in the simplest terms possible should appeal to the self-study student as well.

Features

  • Covers the foundations of 3D computer graphics, including animation, visual techniques and 3D modeling
  • Comprehensive coverage of OpenGL(R) 4.x, including the GLSL and vertex, fragment, tessellation and geometry shaders
  • Comprehensive coverage of WebGL(R) 2.0.
  • Includes 440 programs and experiments
  • Contains 700 exercises, 100 worked examples and 650 four-color illustrations
  • Requires no previous knowledge of computer graphics
  • Balances theory with programming practice using a hands-on interactive approach to explain the underlying concepts

商品描述(中文翻譯)

全面涵蓋著色器、可編程管線和WebGL的內容

從幾何基元到動畫、3D建模、照明、著色和紋理,從理論到實驗的OpenGL(R)計算機圖形學是一本全面介紹計算機圖形學的書籍,採用了主動學習的方式來教授關鍵概念。該書同樣強調理論和實踐,不僅提供了對3D計算機圖形學原理的理解,還介紹了使用OpenGL(R)應用程序編程接口(API)編寫3D場景和動畫(包括遊戲和電影)的方法。

本書的本科核心部分將學生從對計算機圖形學的零知識狀態引導至掌握基本概念,並能夠使用第四代OpenGL(R)編寫應用程序,同時還介紹了使用WebGL(R)發布到網絡的方法。其餘章節探討了更高級的主題,包括曲線和曲面的結構、專案空間和變換的應用以及圖形管線的實現。

本書可用於為期一到兩個學期的本科入門計算機圖形學課程。其詳細的解釋方式旨在以最簡單的術語解釋每個概念,適合自學學生使用。

特點


  • 涵蓋3D計算機圖形學的基礎知識,包括動畫、視覺技術和3D建模

  • 全面涵蓋OpenGL(R) 4.x,包括GLSL和頂點、片元、曲面細分和幾何著色器

  • 全面涵蓋WebGL(R) 2.0

  • 包含440個程序和實驗

  • 包含700個練習題、100個實例和650個四色插圖

  • 不需要先備的計算機圖形學知識

  • 平衡理論與編程實踐,使用互動式的實踐方法解釋基本概念

作者簡介

Sumanta Guha earned a Ph.D. in mathematics from the Indian Statistical Institute, Kolkata, in 1987. From 1984 to 1987 he taught mathematics at Jadavpur University in Kolkata. He left in 1987 to study computer science at the University of Michigan in Ann Arbor, where he earned a Ph.D. in 1991. On graduating from Michigan he joined the Electrical Engineering and Computer Science faculty of the University of Wisconsin-Milwaukee where he taught from 1991 to 2002. In 2002 he moved to the Computer Science and Information Management program of the Asian Institute of Technology in Thailand, where he taught till 2019. Since then he has been working independently on projects of his own. Sumanta's research interests include computational geometry, computer graphics, computational topology, robotics and data mining.

作者簡介(中文翻譯)

Sumanta Guha於1987年從印度統計研究所獲得數學博士學位。在1984年至1987年期間,他在加爾各答的賈達普爾大學教授數學。1987年,他離開該校前往密歇根大學安娜堡分校學習計算機科學,並於1991年獲得博士學位。畢業後,他加入了威斯康辛大學密爾瓦基分校的電機工程與計算機科學教職,並在1991年至2002年期間任教。2002年,他轉至泰國的亞洲科技學院的計算機科學與信息管理項目任教,直到2019年。此後,他一直獨立進行自己的項目。Sumanta的研究興趣包括計算幾何、計算機圖形學、計算拓撲、機器人學和數據挖掘。