Developing Graphics Frameworks with Python and OpenGL (使用 Python 和 OpenGL 開發圖形框架)
Stemkoski, Lee, Pascale, Michael
相關主題
商品描述
Developing Graphics Frameworks with Python and OpenGL shows you how to create software for rendering complete three-dimensional scenes. The authors explain the foundational theoretical concepts as well as the practical programming techniques that will enable you to create your own animated and interactive computer-generated worlds.
商品描述(中文翻譯)
《使用 Python 和 OpenGL 開發圖形框架》教你如何創建用於渲染完整三維場景的軟體。作者解釋了基礎的理論概念以及實用的程式設計技術,這些將使你能夠創建自己的動畫和互動電腦生成世界。
作者簡介
Lee Stemkoski is a professor of mathematics and computer science. He earned his Ph.D. in mathematics from Dartmouth College in 2006 and has been teaching at the college level since. His specialties are computer graphics, video game development, and virtual and augmented reality programming.
Michael Pascale is a software engineer interested in the foundations of computer science, programming languages, and emerging technologies. He earned his B.S. in Computer Science from Adelphi University in 2019. He strongly supports open source software and open access educational resources.
作者簡介(中文翻譯)
李·斯坦科斯基(Lee Stemkoski)是數學和計算機科學的教授。他於2006年在達特茅斯學院獲得數學博士學位,並自此開始在大學層級教學。他的專長包括計算機圖形學、視頻遊戲開發以及虛擬和增強現實編程。
邁克爾·帕斯卡爾(Michael Pascale)是一位軟體工程師,對計算機科學的基礎、程式語言和新興技術感興趣。他於2019年在阿德爾菲大學獲得計算機科學學士學位。他強烈支持開源軟體和開放存取的教育資源。