Java All-In-One Desk Reference For Dummies (Paperback)
Doug Lowe
- 出版商: Hungry Minds
- 出版日期: 2005-04-29
- 售價: $1,430
- 貴賓價: 9.5 折 $1,359
- 語言: 英文
- 頁數: 888
- 裝訂: Paperback
- ISBN: 076458961X
- ISBN-13: 9780764589614
-
相關分類:
Java 程式語言
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商品描述
Description:
* Nine minibooks filling more than 800 pages provide the world's five million-plus Java developers with a basic all-in-one programming reference
* Covers the recent release of the Java 2 Platform Standard Edition 5.0 and the new J2SE Development Kit 5.0
* Starts with beginner topics including getting started with Java, using the Java development platform, and Web programming
* Expands into more advanced Java fundamentals such as object-oriented programming, working with arrays and collections, and creating user interfaces with Swing
Table of Contents:
Introduction.Book I: Java Basics.
Chapter 1: Welcome to Java.
Chapter 2: Installing and Using Java Tools.
Chapter 3: Working with TextPad.
Chapter 4: Using Eclipse.
Book II: Programming Basics.
Chapter 1: Java Programming Basics.
Chapter 2: Working with Variables and Data Types.
Chapter 3: Working with Numbers and Expressions.
Chapter 4: Making Choices.
Chapter 5: Going Around in Circles (Or, Using Loops).
Chapter 6: Pulling a Switcheroo.
Chapter 7: Adding Some Methods to Your Madness.
Chapter 8: Handling Exceptions.
Book III: Object-Oriented Programming.
Chapter 1: Understanding Object-Oriented Programming.
Chapter 2: Making Your Own Classes.
Chapter 3: Working with Statics.
Chapter 4: Using Subclasses and Inheritance.
Chapter 5: Using Abstract Classes and Interfaces.
Chapter 6: Using the Object and Class Classes.
Chapter 7: Using Inner Classes.
Chapter 8: Packaging and Documenting Your Classes.
Book IV: Strings, Arrays, and Collections.
Chapter 1: Working with Strings.
Chapter 2: Using Arrays.
Chapter 3: Using the ArrayList Class.
Chapter 4: Using the LinkedList Class.
Chapter 5: Creating Generic Collection Classes.
Book V: Programming Techniques.
Chapter 1: Programming Threads.
Chapter 2: Network Programming.
Chapter 3: Using Regular Expressions.
Chapter 4: Using Recursion.
Book VI: Swing.
Chapter 1: Swinging into Swing.
Chapter 2: Handling Events.
Chapter 3: Getting Input from the User.
Chapter 4: Choosing from a List.
Chapter 5: Using Layout Managers.
Book VII: Web Programming.
Chapter 1: Creating Applets.
Chapter 2: Creating Servlets.
Chapter 3: Using Java Server Pages.
Chapter 4: Using JavaBeans.
Book VIII: Files and Databases.
Chapter 1: Working with Files.
Chapter 2: Using File Streams.
Chapter 3: Database for $100, Please.
Chapter 4: Using JDBC to Connect to a Database.
Chapter 5: Working with XML.
Book IX: Fun and Games.
Chapter 1: Fun with Fonts and Colors.
Chapter 2: Drawing Shapes.
Chapter 3: Using Images and Sound.
Chapter 4: Animation and Game Programming.
Index.