Game Engine Design and Implementation (Paperback)
暫譯: 遊戲引擎設計與實作 (平裝本)
Alan Thorn
- 出版商: Jones and Bartlett
- 出版日期: 2010-06-30
- 售價: $5,910
- 貴賓價: 9.5 折 $5,615
- 語言: 英文
- 頁數: 594
- 裝訂: Paperback
- ISBN: 0763784516
- ISBN-13: 9780763784515
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相關分類:
遊戲設計 Game-design
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商品描述
Part of the new Foundations of Game Development Series! Almost every video game on the market today is powered by a game engine. But, what is a game engine? What does it do? How are they useful to both developers and the game? And how are they made? These, and other important engine related questions, are explored and discussed in this book. In clear and concise language, this book examines through examples and exercises both the design and implementation of a video game engine. Specifically, it focuses on the core components of a game engine, audio and sound systems, file and resource management, graphics and optimization techniques, scripting and physics, and much more. Suitable for students, hobbyists, and independent developers, this no-nonsense book helps fine tune an understanding of solid engine design and implementation for creating games that sell.
商品描述(中文翻譯)
新遊戲開發基礎系列的一部分!
當今市場上幾乎每一款視頻遊戲都是由遊戲引擎驅動的。但是,什麼是遊戲引擎?它的功能是什麼?對開發者和遊戲本身有什麼用處?它們是如何製作的?這些以及其他與引擎相關的重要問題在本書中進行探討和討論。本書以清晰簡潔的語言,通過範例和練習,檢視視頻遊戲引擎的設計和實現。具體而言,它專注於遊戲引擎的核心組件、音頻和聲音系統、檔案和資源管理、圖形和優化技術、腳本和物理等內容,還有更多。這本實用的書籍適合學生、愛好者和獨立開發者,幫助深入理解穩健的引擎設計和實現,以創造出能夠銷售的遊戲。
