Games on Symbian OS: A Handbook for Mobile Development (Paperback)

Fadi Chehimi, Leon Clarke, Michael Coffey, Paul Coulton, Twm Davies, Roland Geisler, Nigel Hietala, Sam Mason, Peter Lykke Nielsen, Aleks Garo Pamir, Jo Stichbury

  • 出版商: Wiley
  • 出版日期: 2008-04-29
  • 定價: $1,500
  • 售價: 2.7$399
  • 語言: 英文
  • 頁數: 400
  • 裝訂: Paperback
  • ISBN: 0470998040
  • ISBN-13: 9780470998045
  • 立即出貨(限量) (庫存=2)

買這商品的人也買了...

相關主題

商品描述

The first part of this book discusses the mobile games industry, and includes analysis of why the mobile industry differs from other sectors of the games market, a discussion of the sales of mobile games, their types, the gamers who play them, and how the games are sold.

The second part describes key aspects of writing games for Symbian smartphones using Symbian C++ and native APIs. The chapters cover the use of graphics and audio, multiplayer game design, the basics of writing a game loop using Symbian OS active objects, and general good practice. There is also a chapter covering the use of hardware APIs, such as the camera and vibra.

Part Three covers porting games to Symbian OS using C or C++, and discusses the standards support that Symbian OS provides,and some of the middleware solutions available. A chapter about the N-Gage platform discusses how Nokia is pioneering the next generation of mobile games, by providing a platform SDK for professional games developers to port games rapidly and effectively.

The final part of the book discusses how to create mobile games for Symbian smartphones using java ME, Doja (for Japan) or Flash Lite 2. This book will help you if you are:
* a C++ developer familiar with mobile development but new to the games market
* a professional games developer wishing to port your games to run on Symbian OS platforms such as S60 and UIQ
* someone who is interested in creating C++, Java ME or Flash Lite games for Symbian smartphones.

This book shows how to create mobile games for Symbian smartphones such as S60 3rd Edition, UIQ3 or FOMA devices. It includes contributions from a number of experts in the mobile games industry, including Nokia's N-gage team, Ideaworks3D, and ZingMagic, as well as academics leading the field of innovative mobile experiences.

商品描述(中文翻譯)

本書的第一部分討論了手機遊戲行業,包括分析手機行業與其他遊戲市場部門的差異,討論手機遊戲的銷售情況、類型、玩家以及遊戲的銷售方式。

第二部分描述了使用Symbian C++和本地API編寫Symbian智能手機遊戲的關鍵方面。這些章節涵蓋了圖形和音頻的使用、多人遊戲設計、使用Symbian OS主動對象編寫遊戲循環的基礎知識,以及一般的良好實踐。還有一章介紹了硬件API的使用,例如相機和震動。

第三部分介紹了使用C或C++將遊戲移植到Symbian OS的過程,並討論了Symbian OS提供的標準支持以及一些中間件解決方案。關於N-Gage平台的一章討論了諾基亞如何通過為專業遊戲開發人員提供平台SDK來開創下一代手機遊戲。

本書的最後一部分討論了如何使用Java ME、Doja(日本)或Flash Lite 2為Symbian智能手機創建手機遊戲。本書適合以下讀者:
* 熟悉手機開發但對遊戲市場新手的C++開發人員
* 希望將遊戲移植到Symbian OS平台(如S60和UIQ)上運行的專業遊戲開發人員
* 對為Symbian智能手機創建C++、Java ME或Flash Lite遊戲感興趣的人。

本書展示了如何為Symbian智能手機(如S60第三版、UIQ3或FOMA設備)創建手機遊戲。它包含了來自手機遊戲行業的多位專家的貢獻,包括諾基亞的N-Gage團隊、Ideaworks3D和ZingMagic,以及領先創新移動體驗領域的學者。