Microsoft Expression Blend Bible

Gurdy Leete, Mary Leete

  • 出版商: Wiley
  • 出版日期: 2007-06-12
  • 售價: $1,740
  • 貴賓價: 9.5$1,653
  • 語言: 英文
  • 頁數: 734
  • 裝訂: Paperback
  • ISBN: 0470055030
  • ISBN-13: 9780470055038
  • 已過版

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Description

  • Microsoft Expression Interactive Designer will simplify the development of rich, interactive Web applications and this comprehensive reference introduces every tool and characteristic of this new software
  • Detailing the ins and outs of the program, veteran authors Gurdy and Mary Leete provide professional Web designers, developers, and serious home users with the know-how they need to create amazing Web sites
  • Readers interested in online game development will enjoy the coverage of 3D Web animations-something Flash can't do
  • Key topics include working with drawings, text, and 3D objects; adding audio, video, and animation; programming Expression Interactive Designer; and more
  • Discusses how to integrate this program with the Vista operating system as well as other components of the Expression suite
    • Table of Contents

      About the Authors.

      Acknowledgments.

      Introduction.

      Part I: Designing Next-Generation User Experiences.

      Chapter 1: Exploring New User Interface Techniques.

      Chapter 2: Working with the Workspace.

      Chapter 3: Designing a Next-Generation Interface.

      Chapter 4: Deploying Your Application Securely.

      Part II: Creating and Transforming Vector Graphics.

      Chapter 5: Drawing Shapes and Manipulating Paths.

      Chapter 6: Manipulating Color, Fills, Gradients, and Transparency.

      Chapter 7: Creating Styles and Using Resources.

      Chapter 8: Using Principles of Graphic Design to Create Next-Generation Interfaces.

      Part III: Designing with Type.

      Chapter 9: Creating Flow Documents and Formatting Text.

      Chapter 10: Styling Text and Using WPF Typographical Features.

      Chapter 11: Using Principles of Typographic Design to Enhance the User Experience.

      Part IV: Creating Cinematic User Interfaces.

      Chapter 12: Using 3D Models.

      Chapter 13: Employing Principles of 3D Design to Add Depth to the User Experience.

      Chapter 14: Adding Audio, Video, and Animation.

      Chapter 15: Applying Principles of Animation to User Interface Design.

      Part V: Constructing Controls and Layouts.

      Chapter 16: Creating and Customizing Controls.

      Chapter 17: Employing Principles of Usability in Next-Generation User Interface Construction.

      Chapter 18: Arranging Layout Panels.

      Chapter 19: Applying Principles of Usability to Panel Layout.

      Part VI: Coding, Data Binding, and XAML.

      Chapter 20: Writing Code.

      Chapter 21: Data Binding.

      Chapter 22: More XAML.

      Chapter 23: Putting It All Together.

      Glossary.

      Index.