Fundamentals of Game Design, 3/e (Paperback)

Ernest Adams

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商品描述

Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They’ll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-capture gameplay. They’ll learn how indie developers are pushing the envelope and how new business models such as free-to-play are influencing design. In an easy-to-follow approach, Adams offers a first-hand look into the process of designing a game, from initial concept to final tuning.

This in-depth resource also comes with engaging end-of-chapter exercises, design worksheets, and case studies.

商品描述(中文翻譯)

這本經典的遊戲設計書籍已經更新到第三版,完全修訂以包含遊戲行業的最新發展。讀者將學習概念開發、遊戲設計基礎、核心機制、使用者介面、故事情節和平衡的所有基礎知識。他們將介紹如何設計適用於移動設備和觸控螢幕,以及適用於Kinect和動作捕捉遊戲。他們將了解獨立開發者如何突破界限,以及免費遊玩等新商業模式如何影響設計。Adams以易於理解的方式,提供了從最初概念到最終調整的遊戲設計過程的第一手資訊。

這本深入的資源還附有引人入勝的章節結束練習、設計工作表和案例研究。