Agile Game Development with Scrum (Paperback)
Clinton Keith
- 出版商: Addison Wesley
- 出版日期: 2010-05-23
- 定價: $1,750
- 售價: 8.5 折 $1,488
- 語言: 英文
- 頁數: 384
- 裝訂: Paperback
- ISBN: 0321618521
- ISBN-13: 9780321618528
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相關分類:
Agile Software
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相關翻譯:
Scrum 敏捷遊戲開發 (簡中版)
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其他版本:
Agile Game Development: Build, Play, Repeat (2nd Edition)
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商品描述
Game development is in crisis—facing bloated budgets, impossible schedules, unmanageable complexity, and death march overtime. It’s no wonder so many development studios are struggling to survive. Fortunately, there is a solution. Scrum and Agile methods are already revolutionizing development outside the game industry. Now, long-time game developer Clinton Keith shows exactly how to successfully apply these methods to the unique challenges of game development.
Keith has spent more than fifteen years developing games, seven of them with Scrum and agile methods. Drawing on this unparalleled expertise, he shows how teams can use Scrum to deliver games more efficiently, rapidly, and cost-effectively; craft games that offer more entertainment value; and make life more fulfilling for development teams at the same time.
You’ll learn to form successful agile teams that incorporate programmers, producers, artists, testers, and designers—and promote effective collaboration within and beyond those teams, throughout the entire process. From long-range planning to progress tracking and continuous integration, Keith offers dozens of tips, tricks, and solutions—all based firmly in reality and hard-won experience.
Coverage includes
- Understanding Scrum’s goals, roles, and practices in the context of game development
- Communicating and planning your game’s vision, features, and progress
- Using iterative techniques to put your game into a playable state every two to four weeks— even daily
- Helping all team participants succeed in their roles
- Restoring stability and predictability to the development process
- Managing ambiguous requirements in a fluid marketplace
- Scaling Scrum to large, geographically distributed development teams
- Getting started: overcoming inertia and integrating Scrum into your studio’s current processes
Increasingly, game developers and managers are recognizing that things can’t go on the way they have in the past. Game development organizations need a far better way to work. Agile Game Development with Scrum gives them that—and brings the profitability, creativity, and fun back to game development.
商品描述(中文翻譯)
提供更好的遊戲,更快速、更符合預算,並讓遊戲開發再次變得有趣!
遊戲開發正面臨著預算過高、時間表不可能達成、複雜度難以管理和過度加班等危機。難怪許多開發工作室都在努力求生。幸運的是,有一個解決方案。Scrum和敏捷方法已經在遊戲行業之外的開發中引起了革命。現在,長期從事遊戲開發的Clinton Keith將準確展示如何成功應用這些方法來應對遊戲開發的獨特挑戰。
Keith已經花了超過15年的時間開發遊戲,其中7年使用Scrum和敏捷方法。基於這種無與倫比的專業知識,他展示了團隊如何使用Scrum更有效、更快速、更具成本效益地交付遊戲;打造更具娛樂價值的遊戲;同時讓開發團隊的生活更加充實。
您將學習如何組建成功的敏捷團隊,包括程序員、製作人、藝術家、測試人員和設計師,並促進團隊內外的有效協作,貫穿整個過程。從長期規劃到進度追蹤和持續集成,Keith提供了數十個基於現實和經驗的實用技巧和解決方案。
內容包括:
- 在遊戲開發背景下理解Scrum的目標、角色和實踐
- 傳達和計劃遊戲的願景、特點和進展
- 使用迭代技術每兩到四週(甚至每天)將遊戲變成可玩的狀態
- 幫助所有團隊成員在自己的角色中取得成功
- 恢復開發過程的穩定性和可預測性
- 在不確定的市場環境中管理模糊的需求
- 將Scrum擴展到大型、地理分散的開發團隊
- 入門指南:克服慣性,將Scrum整合到您的工作室現有流程中
越來越多的遊戲開發者和管理者意識到過去的方式無法繼續下去。遊戲開發組織需要一種更好的工作方式。《敏捷遊戲開發與Scrum》為他們提供了這種方式,並將盈利能力、創造力和樂趣帶回遊戲開發。