OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 1.4, 4/e
OpenGL Architecture Review Board, Dave Shreiner, Mason Woo, Jackie Neider, Tom Davis
- 出版商: Addison Wesley
- 出版日期: 2003-11-13
- 售價: $1,700
- 貴賓價: 9.8 折 $1,666
- 語言: 英文
- 頁數: 816
- 裝訂: Paperback
- ISBN: 0321173481
- ISBN-13: 9780321173485
-
相關分類:
OpenGL
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商品描述
Description:
The OpenGL Programming Guide provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. The previous edition covered OpenGL through version 1.2. This fourth edition of the bestselling guide will describe all of the latest features of OpenGL versions 1.3 and 1.4, as well as the important OpenGL ARB extensions. Some of the new features in the core library include cube-mapped texture mapping, multi-texturing, multi-sampled anti-aliasing, depth-texturing and shadows, and advanced texture application modes. Most importantly, the ARB vertex and fragment program extension (commonly referred to as “shaders”) will be introduced. Many new example programs and color slides have been incorporated as well. As with all of the previous editions, this one was developed under the auspices of the OpenGL Architecture Review Board, and industry consortium responsible for guiding the evolution of OpenGL, and written by some of the most influential developers in the field.
Table of Contents:
About This Guide.
Acknowledgments.
1. Introduction to OpenGL.
2. State Management and Drawing Geometric Objects.
3. Viewing.
4. Color.
5. Lighting.
6. Blending, Antialiasing, Fog, and Polygon Offset.
7. Display Lists.
8. Drawing Pixels, Bitmaps, Fonts, and Images.
9. Texture Mapping.
10. The Framebuffer.
11. Tessellators and Quadrics.
12. Evaluators and NURBS.
13. Selection and Feedback.
14. Now That You Know.
Appendix A. Order of Operations.
Appendix B. State Variables.
Appendix C. OpenGL and Window Systems.
Appendix D. Basics of GLUT: The OpenGL Utility Toolkit.
Appendix E. Calculating Normal Vectors.
Appendix F. Homogeneous Coordinates and Transformation
Matrices.
Appendix G. Programming Tips.
Appendix H. OpenGL Invariance.
Glossary.
Index. 0321173481T10302003