From Technological to Virtual Art (Hardcover)

Frank Popper

  • 出版商: MIT
  • 出版日期: 2006-12-22
  • 售價: $1,800
  • 貴賓價: 9.8$1,764
  • 語言: 英文
  • 頁數: 504
  • ISBN: 026216230X
  • ISBN-13: 9780262162302
  • 立即出貨 (庫存=1)

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In From Technological to Virtual Art, respected historian of art and technology Frank Popper traces the development of immersive, interactive new media art from its historical antecedents through today's digital, multimedia, and networked art. Popper shows that contemporary virtual art is a further refinement of the technological art of the late twentieth century and also a departure from it. What is new about this new media art, he argues, is its humanization of technology, its emphasis on interactivity, its philosophical investigation of the real and the virtual, and its multisensory nature. He argues further that what distinguishes the artists who practice virtual art from traditional artists is their combined commitment to aesthetics and technology. Their "extra-artistic" goals -- linked to their aesthetic intentions -- concern not only science and society but also basic human needs and drives.

Defining virtual art broadly as art that allows us, through an interface with technology, to immerse ourselves in the image and interact with it, Popper identifies an aesthetic-technological logic of creation that allows artistic expression through integration with technology. After describing artistic forerunners of virtual art from 1918 to 1983 -- including art that used light, movement, and electronics -- Popper looks at contemporary new media forms and artists. He surveys works that are digital based but materialized, multimedia offline works, interactive digital installations, and multimedia online works (net art) by many artists, among them John Maeda, Jenny Holzer, Brenda Laurel, Agnes Hegedus, Stelarc, and Igor Stromajer. The biographical details included reinforce Popper's idea that technology is humanized by art. Virtual art, he argues, offers a new model for thinking about humanist values in a technological age.

Frank Popper is Professor Emeritus of Aesthetics and the Science of Art at the University of Paris VIII. He is the author of Origins and Development of Kinetic Art, Art, Action, and Participation, Art of the Electronic Age, and other influential works on art and technology.

 

Table of Contents

SERIES FORWARD vii
 
 FOREWARD BY JOEL SLAYTON ix
 
 ACKNOWLEDGMENTS xi
 
 INTRODUCTION
 
I. The Emergence of Virtual Art (1918–1983) 9
 
1. HISTORICAL ANTECEDENTS (1918–1967) 11
 
 Artistic Sources 11
 
 Modern Light Art 13
 
 Spectator Participation 29
 
 Environmental Artistic Commitments 39
 
 Technical Sources (such as Engineering and Inventions) 46
 
 Other Sources (such as Science and Linguistics) 47
 
2. TECHNOLOGICAL ART AND ARTISTS (1968–1983) 49
 
 Laser Art 49
 
 Holographic Art 52
 
 Eco-technological Art 59
 
 Computer Art 64
 
 Communication Art 75
 
II. Current Virtual Art and Artists (1983–2004) 87
 
3. MATERIALIZED DIGITAL-BASED WORK 89
 
 Plastic Issues 89
 
 Cognition Issues 110
 
 Bioaesthetic Issues 118
 
4. MULTIMEDIA AND MULTISENSORIAL OFF-LINE WORKS 131
 
 Language, Narration, Hypertext 131
 
 Plastic Multimedia Issues 156
 
 Synesthesia 161
 
 Sociopolitical and Security Issues 175
 
5. INTERACTIVE DIGITAL INSTALLATIONS 181
 
 Sensory Immersion 181
 
 Reciprocal Aesthetic Propositions 220
 
 Individual Commitments to Interactivity 248
 
 Social, Environmental, and Scientific Commitments to Interactivity 275
 
6. MULTIMEDIA ONLINE WORKS (NET ART) 313
 
 The Internet as a Social Communications Option 313
 
 Personal Presence Online 355
 
 Critical Artistic Attitudes on the Net 371
 
 Telematic and Telerobotic Human Commitments 379
 
7. CONCLUSION 379
 
 NOTES 399
 
 BIBLIOGRAPHY 405
 
 ARTISTS LIST 415
 
 INDEX

商品描述(中文翻譯)

《從科技藝術到虛擬藝術》是一本由著名藝術與科技歷史學家Frank Popper撰寫的書籍,追溯了沉浸式、互動式新媒體藝術從其歷史前身發展至今的過程。Popper指出,當代虛擬藝術是對二十世紀末科技藝術的進一步改進,也是一種與之不同的藝術形式。他認為,這種新媒體藝術的新特點在於將科技人性化、強調互動性、探索真實與虛擬的哲學問題,以及多感官的特性。他進一步認為,區別於傳統藝術家的是從事虛擬藝術的藝術家們對美學和科技的結合有著共同的承諾。他們的「超藝術」目標,與他們的美學意圖相關,不僅關注科學和社會,還關注基本的人類需求和驅動力。

Popper將虛擬藝術廣義地定義為通過與科技的接口,讓我們沉浸在影像中並與之互動的藝術。他確定了一種美學-技術創作的邏輯,使藝術表達與技術融合。在描述了1918年至1983年之間虛擬藝術的前輩作品(包括使用光、運動和電子技術的藝術)之後,Popper探討了當代新媒體形式和藝術家。他對許多藝術家的數字化但具體化的作品、離線多媒體作品、互動數字裝置和多媒體線上作品(網絡藝術)進行了調查,其中包括John Maeda、Jenny Holzer、Brenda Laurel、Agnes Hegedus、Stelarc和Igor Stromajer等藝術家。所包含的生平細節強化了Popper的觀點,即藝術使科技人性化。他認為,虛擬藝術為在科技時代思考人文價值提供了一個新模型。

Frank Popper是巴黎第八大學美學與藝術科學名譽教授,他是《動力藝術的起源與發展》、《藝術、行動和參與》、《電子時代的藝術》等對藝術與科技有影響力的著作的作者。