CINEMA 4D 10 Workshop
暫譯: CINEMA 4D 10 工作坊
Arndt von Koenigsmarck
- 出版商: Focal Press
- 出版日期: 2007-01-19
- 售價: $2,210
- 貴賓價: 9.5 折 $2,100
- 語言: 英文
- 頁數: 416
- 裝訂: Paperback
- ISBN: 0240808975
- ISBN-13: 9780240808970
已過版
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商品描述
Description
Model, animate and render with a practical command of all the essential functions and tools in CINEMA 4D 10. Detailed tutorials, suitable for novices and experienced users alike, demonstrate how to navigate the redesigned UI and orient you to the workflow. Next, the author guides you through the creation of a more complex project in which you model, create, apply textures, light, and render a final showcase image of a sports car. Finally, you will model, texture and prepare a comic character for animation using the new powerslider, timeline and the revised MOCCA module.
Build on your command of the essentials with an introduction to the new layer system as well as these advanced skills:
Light, texture, and shade with CINEMA’s material system, BodyPaint 3D, and the integrated shaders
Build complex mechanical and organic models using NURBS and polygon tools
Compose 3D content into photos
Render with advanced techniques such as Multi Pass rendering, HDRI lighting and radiosity
Simplify animation setups using XPresso constrains
Work with specialized tools such as HAIR, Clothilde or SKY for special effects
The companion CD includes all of the required tutorial media, a bonus chapter on character modeling, Macintosh and PC demo versions of CINEMA 4D 10, and a limited edition of the PhotoMatch plug-in that permits you to easily insert 3D objects into photos.
Table of Contents
Getting Started, What is “3D”?, Setting up Cinema 4D, Creating and Manipulating Objects, Configuration of Editor Viewports, Polygon Tools, Hyper NURBS Modeling; Surfaces, Light and Rendering, Creating Materials, Edit Materials, Applying Materials, Organizing and Editing Textures, Define Surfaces with Shaders, Render and Save Images, The Virtual Photo Studio, Modeling and Texturing a Palm Tree; Working with Image Templates, Modeling the Fender, Headlights and Bumper, The Front Trunk Lid, A-Pillar and Roll Bar, The Door, The Rear Bar, The Rear, The Rear Side Window, The Tailgate, The Tail Cover, The Rear Bracket at the Tail, The Tail Lights, The Gap Size, The Front Air Vents and the Windshield, The Windshield Wiper, The Door Handle and Exterior Mirror, Roof and Side Window, The Tailgate Hinge, Adding Various Small Parts, The Tires, The Rim, The Materials for the Car, Non Reflective Surfaces, The Lighting of the Car, Creating Virtual Surroundings, Baking Textures, Lighting with Images; Animation, The Basics, The Powerslider, Modeling a Soccer Ball, Animating the Ball, Rendering and Saving the Animation, Connecting Parameter with XPresso, Character Animation with MOCCA
商品描述(中文翻譯)
# 描述
模型、動畫和渲染,掌握 CINEMA 4D 10 中所有基本功能和工具的實用指令。詳細的教程適合新手和有經驗的用戶,展示如何導航重新設計的使用者介面並引導您進入工作流程。接下來,作者將指導您創建一個更複雜的項目,在該項目中,您將建模、創建、應用材質、照明並渲染一張運動汽車的最終展示圖像。最後,您將使用新的 powerslider、時間軸和修訂過的 MOCCA 模組來建模、上材質並準備一個漫畫角色以進行動畫製作。
在掌握基本知識的基礎上,介紹新的圖層系統以及這些進階技能:
- 使用 CINEMA 的材質系統、BodyPaint 3D 和集成著色器進行光照、材質和陰影處理
- 使用 NURBS 和多邊形工具構建複雜的機械和有機模型
- 將 3D 內容合成到照片中
- 使用多通道渲染、HDRI 照明和輻射度等先進技術進行渲染
- 使用 XPresso 約束簡化動畫設置
- 使用 HAIR、Clothilde 或 SKY 等專用工具進行特效製作
隨書附贈的 CD 包含所有所需的教程媒體、一章關於角色建模的獎勵章節、CINEMA 4D 10 的 Macintosh 和 PC 演示版本,以及一個限量版的 PhotoMatch 插件,允許您輕鬆將 3D 物件插入照片中。
# 目錄
入門,什麼是「3D」?,設置 Cinema 4D,創建和操作物件,編輯視口的配置,多邊形工具,Hyper NURBS 建模;表面、光照和渲染,創建材質,編輯材質,應用材質,組織和編輯紋理,使用著色器定義表面,渲染和保存圖像,虛擬攝影工作室,建模和上材質一棵棕櫚樹;使用圖像模板,建模擋泥板、頭燈和保險杠,前行李箱蓋,A柱和防滾桿,車門,後保桿,後部,後側窗,尾門,尾蓋,尾部支架,尾燈,間隙大小,前通風口和擋風玻璃,擋風玻璃雨刷,車門把手和外部後視鏡,車頂和側窗,尾門鉸鏈,添加各種小部件,輪胎,輪圈,汽車的材質,非反射表面,汽車的照明,創建虛擬環境,烘焙紋理,使用圖像進行照明;動畫,基礎知識,powerslider,建模一個足球,為球進行動畫,渲染和保存動畫,使用 XPresso 連接參數,使用 MOCCA 進行角色動畫。
