Exceptional C++: 47 Engineering Puzzles, Programming Problems, and Exception-Saf

Herb Sutter

  • 出版商: Addison Wesley
  • 出版日期: 1999-11-28
  • 售價: $2,170
  • 貴賓價: 9.5$2,062
  • 語言: 英文
  • 頁數: 240
  • 裝訂: Paperback
  • ISBN: 0201615622
  • ISBN-13: 9780201615623
  • 相關分類: C++ 程式語言
  • 已絕版

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Table Of Contents

 

 

GENERIC PROGRAMMING AND THE C++ STANDARD LIBRARY.

 

Item 1: Iterators.
Item 2: Case-Insensitive Strings-Part 1.
Item 3: Case-Insensitive Strings-Part 2.
Item 4: Maximally Reusable Generic Containers-Part 1.
Item 5: Maximally Reusable Generic Containers-Part 2.
Item 6: Temporary Objects.
Item 7: Using the Standard Library (or, Temporaries Revisited).

EXCEPTION-SAFETY ISSUES AND TECHNIQUES.

 

Item 8: Writing Exception-Safe Code-Part 1.
Item 9: Writing Exception-Safe Code-Part 2.
Item 10: Writing Exception-Safe Code-Part 3.
Item 11: Writing Exception-Safe Code-Part 4.
Item 12: Writing Exception-Safe Code-Part 5.
Item 13: Writing Exception-Safe Code-Part 6.
Item 14: Writing Exception-Safe Code-Part 7.
Item 15: Writing Exception-Safe Code-Part 8.
Item 16: Writing Exception-Safe Code-Part 9.
Item 17: Writing Exception-Safe Code-Part 10.
Item 18: Code Complexity-Part 1.
Item 19: Code Complexity-Part 2.

CLASS DESIGN AND INHERITANCE.

 

Item 20: Class Mechanics.
Item 21: Overriding Virtual Functions.
Item 22: Class Relationships-Part 1.
Item 23: Class Relationships-Part 2.
Item 24: Uses and Abuses of Inheritance.
Item 25: Object-Oriented Programming.

COMPILER FIREWALLS AND THE PIMPL IDIOM.

 

Item 26: Minimizing Compile-time Dependencies-Part 1.
Item 27: Minimizing Compile-time Dependencies-Part 2.
Item 28: Minimizing Compile-time Dependencies-Part 3.
Item 29: Compilation Firewalls.
Item 30: The “Fast Pimpl” Idiom.

NAME LOOKUP, NAMESPACES, AND THE INTERFACE PRINCIPLE.

 

Item 31: Name Lookup and the Interface Principle-Part 1.
Item 32: Name Lookup and the Interface Principle-Part 2.
Item 33: Name Lookup and the Interface Principle-Part 3.
Item 34: Name Lookup and the Interface Principle-Part 4.

MEMORY MANAGEMENT.

 

Item 35: Memory Management-Part 1.
Item 36: Memory Management-Part 2.
Item 37: auto_ptr.

TRAPS, PITFALLS, AND ANIT-IDIOMS.

 

Item 38: Object Identity.
Item 39: Automatic Conversions.
Item 40: Object Lifetimes-Part 1.
Item 41: Object Lifetimes-Part 2.

MISCELLANEOUS TOPICS.

 

Item 42: Variable Initialization—Or Is It?
Item 43: Const-Correctness.
Item 44: Casts.
Item 45: bool.
Item 46: Forwarding Functions.
Item 47: Control Flow.
Afterword.
Bibliography.
Index. 0201615622T04062001

 


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