Principles of Interactive Storytelling (Game Design)

Ernest Adams

  • 出版商: Addison Wesley
  • 出版日期: 2019-01-20
  • 售價: $2,350
  • 貴賓價: 9.5$2,233
  • 語言: 英文
  • 頁數: 400
  • 裝訂: Paperback
  • ISBN: 0134702492
  • ISBN-13: 9780134702490
  • 相關分類: 遊戲設計 Game-design
  • 海外代購書籍(需單獨結帳)

相關主題

商品描述

Features
*Basic theory, the foundation upon which all storytelling is built. You’ll learn how people understand and interpret stories.

*The interactive dimension: how players contribute to the telling, becoming heroes in their own story.

*Tools, techniques, and tradeoffs. There’s no one right way to do interactive storytelling, no one-size-fits all approach. This section gives you the tools to achieve what you want.

*Interactive storytelling in different domains: video games, museums, theme parks, schools, and other places.

*Lots of practical examples and case studies.

*Exercises to let your practice your skills.

*Associated website with example Twine games and example documents for interactive storytelling.

*Ancillaries for prof's on Instructor Resource center: instructor's manual and powerpoint decks.

目錄大綱

Chapter 1: Understanding Stories
Chapter 2: Stories in Games
Chapter 3: Characters and Their Roles
Chapter 4: Scripted Conversations and Dialog Trees
Chapter 5: Predefined Plot Systems
Chapter 6: Emergent Plot Systems
Chapter 7: Multiplayer Interactive Storytelling
Chapter 8: A Look at the Future
Appendix A: Glossary
Appendix B: Sample Design Documents