Creating Graphics for Learning and Performance: Lessons in Visual Literacy, 2/e
Linda L. Lohr
- 出版商: Prentice Hall
- 出版日期: 2007-07-27
- 售價: $2,790
- 貴賓價: 9.5 折 $2,651
- 語言: 英文
- 頁數: 336
- 裝訂: Paperback
- ISBN: 013219158X
- ISBN-13: 9780132191586
已絕版
買這商品的人也買了...
-
$1,280Fundamentals of SVG Programming: Concepts to Source Code
-
$750$593 -
$1,264Introduction to Machine Learning
-
$880$695 -
$680$537 -
$2,210$2,100 -
$880$616 -
$990$891 -
$1,083The Resonant Interface: HCI Foundations for Interaction Design (Paperback)
-
$1,188Interconnecting Cisco Network Devices, Part 2 (ICND2): (CCNA Exam 640-802 and ICND exam 640-816), 3/e
-
$680$578 -
$620$527 -
$450$405 -
$380$342 -
$650$585 -
$580$522 -
$390$308 -
$750$638 -
$480$379 -
$520$442 -
$750$593 -
$550$468 -
$500$395 -
$530$199 -
$400$316
相關主題
商品描述
Description
Creating Graphics for Learning and Performance: Lessons in Visual Literacy will help you create effective visuals–visuals that are clear, communicate well, and help you learn and perform your job more effectively and efficiently. With this book you will learn about three of the most intuitive design principles that you can begin applying to your work immediately: selection, organization and integration. These principles are learned gradually as you explore the tools of type, shape, color, depth and space. In addition, a resource chapter provides you with a quick guide to the tools of graphic design including hardware, software, books and web resourcesWhether you are a teacher, business professional, graphic designer, artist, instructional designer, or software developer this book of essential design foundations is the one for you.
Table of Contents
Part 1: Foundations
Chapter 1) Visual Literacy
Chapter 2) Getting Started
Chapter 3) Visuals and Learning
Chapter 4) Process: ACE it with PAT
Part 2: Principles
Chapter 5) Selection
Chapter 6) Organization
Chapter 7) Integration
Part 3: Actions and Tools
Chapter 8) CARP
Chapter 9) Type
Chapter 10) Shape
Chapter 11) Color, Depth, and Space
Resources
Chapter 12) Resources
Part I.
Foundations
Chapter 1: Visual Literacy for Educators and Performance Specialists1) Notes about the opening visual
2) Focus Questions
3) Key terms
4) Introduction
a) The Need for Visual Literacy
b) The Context: Education and Performance
5) EXAMPLES OF EDUCATION/PERFORMANCE NEEDS
a) Three Education/Performance Stories
b) What is Wrong, Design-Wise, With These Stories?
c) Universal design issues
6) VISUAL LITERACY DEFINED
a) What Exactly is a Visual?
b) What Is Literacy?
(1) Information literacy
(2) Workforce literacy
(3) Visual literacy
c) Visual Literacy for Instruction and Performance Support
(1) Antonio, the sixth grade teacher
(2) Sylvia, the instruction designer/trainer
(3) Zack, the computer programmer/graphic artist
(4) Latisha, the community college instructor and part-time technical writing contractor
7) Some Example of Instructional/Performance Images
a) Decorative Visuals
b) Representative Visuals
c) Organizational Visuals
d) Interpretive Visuals
e) Transformative Visuals
8) Book Organization
a) Section I. Foundations
b) Section II. Principles
c) Section III. Actions and Tools: Shaping Instruction to Facilitate Learning
d) Resources
9) Strategies For Using The Book
a) The Sequential Strategy
b) The Theory/Application Pair Strategy
c) The ‘Tools Before Principles “Just Do It” Strategy
10) Summary
11) Practice
a) Resource Activities
b) Website Activities
c) Discussion Questions
d) K-12 Student Activities
12) References
Chapter 2: Getting Started
1) Notes about the opening visual
2) Focus Questions
3) Key terms
4) Introduction: Learning to Compose with Visuals
5) The Importance of Visual Communication Skills
6) With All the Technology, Why the Challenge?
a) Technocentric thinking
b) The blind belief that a picture is always worth 1,000 words.
c) A plethora of design guidelines, many that overlap and contradict
7) How the Book Helps
8) Learn by Doing
a) Get past eye candy
b) Three approaches to creating good design
9) Do You Need Computer Skills?
10) Just Do It
a) (1) don’t be too hard on yourself when you make mistakes
b) (2) play a little
c) (3) get inspired, and
d) (4) revise a lot (get used to doing things over and over).
11) Summary
12) Practice
a) Resource Activities
b) Website Activities
c) Discussion Question
d) K-12 Student Activities
13)Reference
Chapter 3: Visuals and Learning
1) Notes about the opening visual
2) Focus Questions
3) Key terms
4) Introduction
a) Sylvia and the Storyboard
b) Research support for Visuals in Education
c) Some Points to Consider While Reading
5) Theory
a) Cognitive Load Theory: Our Macro Design Theory
(1) Intrinsic Load
(2) Extraneous Load
(3) Germane Load
(1) Simple to complex sequencing
(2) Familiar t unfamiliar sequencing
(a) Metaphors and analogies
(b) Stories.
(1) Simple to complex sequencing challenges
(2) Familiar to unfamiliar sequencing challenges
b) Information Processing Theory
(1) Sensory Memory
(2) Working Memory
(1) Schema
(1) Providing Cues for Each Type of Memory
(a) The Directory Structure Example
(b) The 120719411945 Example
(c) Other types of content
d) Pavio's Dual Coding Theory
e) Baddeley's Episodic Buffer Theory
f) Mayer's Theory
6) Putting it All Together
a) Three Important Principles
7) Summary
8) Practice
a) Resource Activities
b) Website Activities
c) Discussion Question
d) K-12 Student Activities
9) References
Chapter 4: ACE It With Principles, Actions, and Tools
1) Notes about the opening visual
2) Focus Questions
3) Key terms
4) Introduction
5) Getting Started with ACE
a) Analyze
b) Create
(1) Ideas for generating a visual concept
(2) Synectics
(1) Principles
(2) Actions
(3) Tools
c) Evaluate
d) Putting it all together
6) The Context: Instructional Design Models
a) ADDIE
b) ACE
7) Summary
8) Practice
a) Resource Activities
b) Website Activities
c) Discussion Question
d) K-12 Student Activities
9) References
Part II
Principles
Chapter 5: Selection Principle: Emphasizing Figure/Ground
1) Notes about the opening visual
2) Focus Questions
3) Key terms
4) Introduction
5) Selection and Figure/Ground
a) Three types of Figure/Ground Problems
b) Working with Figure/Ground
6) Summary
7) Practice
a) Resource Activities
b) Website Activities
c) Discussion Question
d) K-12 Student Activities
8) References
Chapter 6: Organization
1) Notes about the opening visual
2) Focus Questions
3) Key terms
4) Introduction
5) What does the research say about hierarchy?
6) How should you chunk information?
a) Where do you want the learner to look first?
b) How do you draw the eye to different parts of the visual?
7) How do you use hierarcy to design tables and charts?
a) Tables
b) Charts
8) Hierarchy in books, Electronic Presentations, and CBT/WBT
a) Technques to show hierarchy
9) How does hierarchy facilitate different picture functions?
a) Decoration
b) Representation
c) Organization
d) Explanation
10) How is hierarchy used to facilitate generative strategies?
a) Form mental imges
b) Create an outline
c) Create a flowchart
d) Create an image or a model
11) Summary
12) Practice
a) Resource Activities
b) Website Activities
c) Discussion Question
d) K-12 Student Activities
13) References
Chapter 7: Integration principles
1) Notes about the opening visual
2) Focus Questions
3) Key terms
4) Introduction
5) Five Gestalt Principles
a) Closure
b) Contiguity
c) Similarity
d) Proximity
e) Experience
(1) Four instructional interface metaphors
(a)Outline
(b) Table of contents
(c) Desktop
(d) Syllabus
(2) Design based on student and teacher tasks
(3) An open ended learning interface
(4) General interface design guidelines
f) Using tools and actions to increase gestalt
(a) White space
(b)Balance
1. Three strategies
2. Identify symmetrical or asymetrical design
3. Consider the rule of thirds
4. Cosider the golden rectangle
g) How do you design generative strategies with Gestalt in mind?
6) Summary
7) Practice
a) Resource Activities
b) Website Activities
c) Discussion Question
d) K-12 Student Activities
8) References
Part III
Actions and Tools
Chapter 8: Contrast, Alignment, Repetition, and Proximity, CARP1) Notes about the opening visual
2) Focus Questions
3) Key terms
4) Introduction
5) The research on CARP
6) A Review of each action
a) Contrast
b) Alignment
c) Repetition
d) Proximity
7) Practice
a) Resource Activities
b) Website Activities
c) Discussion Question
d) K-12 Student Activities
8) References
Chapter 9: Type
1) Notes about the opening visual
2) Focus Questions
3) Key terms
4) Introduction
5) Why is type powerful?
6) What are the types of type?
7) Which type is best for instruction?
a) Classic typefaces
b) Unique typefaces
c) Serif versus sans serif
d) Legibility and readability
e) Take a type test
8) Can you talk type?
9) Which type is important for instruction?
a) X-height
b) Serif or sans serif?
c) Counters
d) Kerning
10) How does type affect layouts?
a) Text alignment
b) Line length
c) Type size
d) Cueing devices
11)Summary
12)Practice
a) Resource Activities
b) Website Activities
c) Discussion Question
d) K-12 Student Activities
13)References
Chapter 10: Shape
1) Notes about the opening visual
2) Focus Questions
3) Key terms
4) Introduction
5) The instructional function of shape
a) Simple shapes
b) Common and complex shapes
6) Identifying the display shape
a) Shapes to fit the display
b) Cartoon shapes
7) Summary
8) Practice
a) Resource Activitie
b) Website Activities
c) Discussion Question
d) K-12 Student Activities
9) References
Chapter 11: Color, Depth, and Space
1) Notes about the opening visual
2) Focus Questions
3) Key terms
4) Introduction
5) Color Overview
a) What is color?
b) Characteristics of color for visual instruction
(1) Labeling
(2) Identifying quantity and measurement
(3) Representing reality
(4) Creating aesthetic appeal
c) Research on color and learning
d) Choosing color for instruction
(1) Choose color based on the color wheel
(2) Choose color based on inspiration from nature and art
(3) Choose color based on color palettes found in templates
(4) Choose color based on psychological associations
6) Depth
a) Scale
b) Dimension
c) Texture
7) Space
a) Space as a tool for clarifying text
b) Space and perception of time
c) Space and balance
8) Summary
9) Practice
a) Resource Activities
b) Website Activities
c) Discussion Question
d) K-12 Student Activities
10) References
Chapter 12: Resources
1) Notes about the opening visual
2) Key terms
3) Introduction
4) Part 1: the web site activities: Five frequently asked questions
a) Question 1. What software programs (PowerPoint, Illustrator, Word, Photoshop) should I use?
b) Question 2. Which computer design skills should I work on first?
c) Question 3. How do I turn in projects in a distributed learning environment (BlackBoard, eCollege, WebCT, and the like?
d) Question 4. How do I get help using software?
e) Question 5: What do I need to know about Copyright
5) Part 2: Resources for Development of Instructional Materials
6) Summary
7) References