Creating Graphics for Learning and Performance: Lessons in Visual Literacy, 2/e
暫譯: 為學習與表現創建圖形:視覺素養的課程,第二版
Linda L. Lohr
- 出版商: Prentice Hall
- 出版日期: 2007-07-27
- 售價: $2,810
- 貴賓價: 9.5 折 $2,670
- 語言: 英文
- 頁數: 336
- 裝訂: Paperback
- ISBN: 013219158X
- ISBN-13: 9780132191586
已絕版
買這商品的人也買了...
-
$1,280Fundamentals of SVG Programming: Concepts to Source Code
-
$750$593 -
$1,264Introduction to Machine Learning
-
$880$695 -
$680$537 -
$2,230$2,119 -
$880$695 -
$990$891 -
$1,083The Resonant Interface: HCI Foundations for Interaction Design (Paperback)
-
$1,188Interconnecting Cisco Network Devices, Part 2 (ICND2): (CCNA Exam 640-802 and ICND exam 640-816), 3/e
-
$680$537 -
$620$490 -
$450$383 -
$380$323 -
$650$553 -
$580$493 -
$390$308 -
$750$593 -
$480$379 -
$520$411 -
$750$593 -
$550$435 -
$500$395 -
$530$199 -
$400$316
相關主題
商品描述
Description
Creating Graphics for Learning and Performance: Lessons in Visual Literacy will help you create effective visuals–visuals that are clear, communicate well, and help you learn and perform your job more effectively and efficiently. With this book you will learn about three of the most intuitive design principles that you can begin applying to your work immediately: selection, organization and integration. These principles are learned gradually as you explore the tools of type, shape, color, depth and space. In addition, a resource chapter provides you with a quick guide to the tools of graphic design including hardware, software, books and web resourcesWhether you are a teacher, business professional, graphic designer, artist, instructional designer, or software developer this book of essential design foundations is the one for you.
Table of Contents
Part 1: Foundations
Chapter 1) Visual Literacy
Chapter 2) Getting Started
Chapter 3) Visuals and Learning
Chapter 4) Process: ACE it with PAT
Part 2: Principles
Chapter 5) Selection
Chapter 6) Organization
Chapter 7) Integration
Part 3: Actions and Tools
Chapter 8) CARP
Chapter 9) Type
Chapter 10) Shape
Chapter 11) Color, Depth, and Space
Resources
Chapter 12) Resources
Part I.
Foundations
Chapter 1: Visual Literacy for Educators and Performance Specialists1) Notes about the opening visual
2) Focus Questions
3) Key terms
4) Introduction
a) The Need for Visual Literacy
b) The Context: Education and Performance
5) EXAMPLES OF EDUCATION/PERFORMANCE NEEDS
a) Three Education/Performance Stories
b) What is Wrong, Design-Wise, With These Stories?
c) Universal design issues
6) VISUAL LITERACY DEFINED
a) What Exactly is a Visual?
b) What Is Literacy?
(1) Information literacy
(2) Workforce literacy
(3) Visual literacy
c) Visual Literacy for Instruction and Performance Support
(1) Antonio, the sixth grade teacher
(2) Sylvia, the instruction designer/trainer
(3) Zack, the computer programmer/graphic artist
(4) Latisha, the community college instructor and part-time technical writing contractor
7) Some Example of Instructional/Performance Images
a) Decorative Visuals
b) Representative Visuals
c) Organizational Visuals
d) Interpretive Visuals
e) Transformative Visuals
8) Book Organization
a) Section I. Foundations
b) Section II. Principles
c) Section III. Actions and Tools: Shaping Instruction to Facilitate Learning
d) Resources
9) Strategies For Using The Book
a) The Sequential Strategy
b) The Theory/Application Pair Strategy
c) The ‘Tools Before Principles “Just Do It” Strategy
10) Summary
11) Practice
a) Resource Activities
b) Website Activities
c) Discussion Questions
d) K-12 Student Activities
12) References
Chapter 2: Getting Started
1) Notes about the opening visual
2) Focus Questions
3) Key terms
4) Introduction: Learning to Compose with Visuals
5) The Importance of Visual Communication Skills
6) With All the Technology, Why the Challenge?
a) Technocentric thinking
b) The blind belief that a picture is always worth 1,000 words.
c) A plethora of design guidelines, many that overlap and contradict
7) How the Book Helps
8) Learn by Doing
a) Get past eye candy
b) Three approaches to creating good design
9) Do You Need Computer Skills?
10) Just Do It
a) (1) don’t be too hard on yourself when you make mistakes
b) (2) play a little
c) (3) get inspired, and
d) (4) revise a lot (get used to doing things over and over).
11) Summary
12) Practice
a) Resource Activities
b) Website Activities
c) Discussion Question
d) K-12 Student Activities
13)Reference
Chapter 3: Visuals and Learning
1) Notes about the opening visual
2) Focus Questions
3) Key terms
4) Introduction
a) Sylvia and the Storyboard
b) Research support for Visuals in Education
c) Some Points to Consider While Reading
5) Theory
a) Cognitive Load Theory: Our Macro Design Theory
(1) Intrinsic Load
(2) Extraneous Load
(3) Germane Load
(1) Simple to complex sequencing
(2) Familiar t unfamiliar sequencing
(a) Metaphors and analogies
(b) Stories.
(1) Simple to complex sequencing challenges
(2) Familiar to unfamiliar sequencing challenges
b) Information Processing Theory
(1) Sensory Memory
(2) Working Memory
(1) Schema
(1) Providing Cues for Each Type of Memory
(a) The Directory Structure Example
(b) The 120719411945 Example
(c) Other types of content
d) Pavio's Dual Coding Theory
e) Baddeley's Episodic Buffer Theory
f) Mayer's Theory
6) Putting it All Together
a) Three Important Principles
7) Summary
8) Practice
a) Resource Activities
b) Website Activities
c) Discussion Question
d) K-12 Student Activities
9) References
Chapter 4: ACE It With Principles, Actions, and Tools
1) Notes about the opening visual
2) Focus Questions
3) Key terms
4) Introduction
5) Getting Started with ACE
a) Analyze
b) Create
(1) Ideas for generating a visual concept
(2) Synectics
(1) Principles
(2) Actions
(3) Tools
c) Evaluate
d) Putting it all together
6) The Context: Instructional Design Models
a) ADDIE
b) ACE
7) Summary
8) Practice
a) Resource Activities
b) Website Activities
c) Discussion Question
d) K-12 Student Activities
9) References
Part II
Principles
Chapter 5: Selection Principle: Emphasizing Figure/Ground
1) Notes about the opening visual
2) Focus Questions
3) Key terms
4) Introduction
5) Selection and Figure/Ground
a) Three types of Figure/Ground Problems
b) Working with Figure/Ground
6) Summary
7) Practice
a) Resource Activities
b) Website Activities
c) Discussion Question
d) K-12 Student Activities
8) References
Chapter 6: Organization
1) Notes about the opening visual
2) Focus Questions
3) Key terms
4) Introduction
5) What does the research say about hierarchy?
6) How should you chunk information?
a) Where do you want the learner to look first?
b) How do you draw the eye to different parts of the visual?
7) How do you use hierarcy to design tables and charts?
a) Tables
b) Charts
8) Hierarchy in books, Electronic Presentations, and CBT/WBT
a) Technques to show hierarchy
9) How does hierarchy facilitate different picture functions?
a) Decoration
b) Representation
c) Organization
d) Explanation
10) How is hierarchy used to facilitate generative strategies?
a) Form mental imges
b) Create an outline
c) Create a flowchart
d) Create an image or a model
11) Summary
12) Practice
a) Resource Activities
b) Website Activities
c) Discussion Question
d) K-12 Student Activities
13) References
Chapter 7: Integration principles
1) Notes about the opening visual
2) Focus Questions
3) Key terms
4) Introduction
5) Five Gestalt Principles
a) Closure
b) Contiguity
c) Similarity
d) Proximity
e) Experience
(1) Four instructional interface metaphors
(a)Outline
(b) Table of contents
(c) Desktop
(d) Syllabus
(2) Design based on student and teacher tasks
(3) An open ended learning interface
(4) General interface design guidelines
f) Using tools and actions to increase gestalt
(a) White space
(b)Balance
1. Three strategies
2. Identify symmetrical or asymetrical design
3. Consider the rule of thirds
4. Cosider the golden rectangle
g) How do you design generative strategies with Gestalt in mind?
6) Summary
7) Practice
a) Resource Activities
b) Website Activities
c) Discussion Question
d) K-12 Student Activities
8) References
Part III
Actions and Tools
Chapter 8: Contrast, Alignment, Repetition, and Proximity, CARP1) Notes about the opening visual
2) Focus Questions
3) Key terms
4) Introduction
5) The research on CARP
6) A Review of each action
a) Contrast
b) Alignment
c) Repetition
d) Proximity
7) Practice
a) Resource Activities
b) Website Activities
c) Discussion Question
d) K-12 Student Activities
8) References
Chapter 9: Type
1) Notes about the opening visual
2) Focus Questions
3) Key terms
4) Introduction
5) Why is type powerful?
6) What are the types of type?
7) Which type is best for instruction?
a) Classic typefaces
b) Unique typefaces
c) Serif versus sans serif
d) Legibility and readability
e) Take a type test
8) Can you talk type?
9) Which type is important for instruction?
a) X-height
b) Serif or sans serif?
c) Counters
d) Kerning
10) How does type affect layouts?
a) Text alignment
b) Line length
c) Type size
d) Cueing devices
11)Summary
12)Practice
a) Resource Activities
b) Website Activities
c) Discussion Question
d) K-12 Student Activities
13)References
Chapter 10: Shape
1) Notes about the opening visual
2) Focus Questions
3) Key terms
4) Introduction
5) The instructional function of shape
a) Simple shapes
b) Common and complex shapes
6) Identifying the display shape
a) Shapes to fit the display
b) Cartoon shapes
7) Summary
8) Practice
a) Resource Activitie
b) Website Activities
c) Discussion Question
d) K-12 Student Activities
9) References
Chapter 11: Color, Depth, and Space
1) Notes about the opening visual
2) Focus Questions
3) Key terms
4) Introduction
5) Color Overview
a) What is color?
b) Characteristics of color for visual instruction
(1) Labeling
(2) Identifying quantity and measurement
(3) Representing reality
(4) Creating aesthetic appeal
c) Research on color and learning
d) Choosing color for instruction
(1) Choose color based on the color wheel
(2) Choose color based on inspiration from nature and art
(3) Choose color based on color palettes found in templates
(4) Choose color based on psychological associations
6) Depth
a) Scale
b) Dimension
c) Texture
7) Space
a) Space as a tool for clarifying text
b) Space and perception of time
c) Space and balance
8) Summary
9) Practice
a) Resource Activities
b) Website Activities
c) Discussion Question
d) K-12 Student Activities
10) References
Chapter 12: Resources
1) Notes about the opening visual
2) Key terms
3) Introduction
4) Part 1: the web site activities: Five frequently asked questions
a) Question 1. What software programs (PowerPoint, Illustrator, Word, Photoshop) should I use?
b) Question 2. Which computer design skills should I work on first?
c) Question 3. How do I turn in projects in a distributed learning environment (BlackBoard, eCollege, WebCT, and the like?
d) Question 4. How do I get help using software?
e) Question 5: What do I need to know about Copyright
5) Part 2: Resources for Development of Instructional Materials
6) Summary
7) References
商品描述(中文翻譯)
**描述**
《為學習與表現創建圖形:視覺素養的課程》將幫助您創建有效的視覺效果——清晰的視覺效果,能夠良好地傳達信息,並幫助您更有效率地學習和執行工作。通過本書,您將學習三個最直觀的設計原則,您可以立即將其應用於您的工作:選擇、組織和整合。這些原則隨著您探索字型、形狀、顏色、深度和空間的工具而逐漸學會。此外,資源章節為您提供了圖形設計工具的快速指南,包括硬體、軟體、書籍和網路資源。無論您是教師、商業專業人士、平面設計師、藝術家、教學設計師或軟體開發人員,這本基本設計基礎的書籍都是適合您的選擇。
**目錄**
**第一部分:基礎**
第1章) 視覺素養
第2章) 開始
第3章) 視覺與學習
第4章) 過程:用PAT來ACE它
**第二部分:原則**
第5章) 選擇
第6章) 組織
第7章) 整合
**第三部分:行動與工具**
第8章) CARP
第9章) 字型
第10章) 形狀
第11章) 顏色、深度與空間
**資源**
第12章) 資源
**第一部分**
基礎
第1章:教育者與表現專家的視覺素養
1) 開場視覺的說明
2) 焦點問題
3) 關鍵術語
4) 介紹
a) 對視覺素養的需求
b) 背景:教育與表現
5) 教育/表現需求的範例
a) 三個教育/表現故事
b) 這些故事在設計上有什麼問題?
c) 普遍設計問題
6) 視覺素養的定義
a) 視覺究竟是什麼?
b) 什麼是素養?
(1) 資訊素養
(2) 勞動力素養
(3) 視覺素養
c) 教學與表現支持的視覺素養
(1) 安東尼奧,六年級教師
(2) 西爾維亞,教學設計師/培訓師
(3) 扎克,電腦程式設計師/平面藝術家
(4) 拉蒂莎,社區大學講師及兼職技術寫作承包商
7) 一些教學/表現圖像的範例
a) 裝飾性視覺
b) 代表性視覺
c) 組織性視覺
d) 解釋性視覺
e) 轉化性視覺
8) 書籍組織
a) 第一部分:基礎
b) 第二部分:原則
c) 第三部分:行動與工具:塑造教學以促進學習
d) 資源
9) 使用本書的策略
a) 順序策略
b) 理論/應用配對策略
c) “工具在原則之前,直接行動”策略
10) 總結
11) 實踐
a) 資源活動
b) 網站活動
c) 討論問題
d) K-12學生活動
12) 參考文獻
第2章:開始
1) 開場視覺的說明
2) 焦點問題
3) 關鍵術語
4) 介紹:學習如何用視覺進行組合
5) 視覺溝通技能的重要性
6) 在所有技術下,為什麼會有挑戰?
a) 技術中心思維
b) 盲目相信一幅圖像總是值一千字。
c) 設計指南的過多,許多重疊和矛盾
7) 本書的幫助
8) 實踐中學習
a) 擺脫眼花繚亂的設計
b) 創造良好設計的三種方法
9) 你需要電腦技能嗎?
10) 直接行動
a) (1) 當你犯錯時,不要對自己太苛刻
b) (2) 玩得開心一點
c) (3) 獲得靈感,
d) (4) 多次修訂(習慣重複做事)。
11) 總結
12) 實踐
a) 資源活動
b) 網站活動
c) 討論問題
d) K-12學生活動
13) 參考文獻
第3章:視覺與學習
1) 開場視覺的說明
2) 焦點問題
3) 關鍵術語
4) 介紹
a) 西爾維亞與故事板
b) 教育中視覺的研究支持
c) 閱讀時需考慮的一些要點
5) 理論
a) 認知負荷理論:我們的宏觀設計理論
(1) 內在負荷
(2) 外在負荷
(3) 相關負荷
(1) 簡單到複雜的排序
(2) 熟悉到不熟悉的排序
(a) 隱喻和類比
(b) 故事。
(1) 簡單到複雜的排序挑戰
(2) 熟悉到不熟悉的排序挑戰
b) 資訊處理理論
(1) 感官記憶
(2) 工作記憶
(1) 結構
(1) 為每種類型的記憶提供提示
(a) 目錄結構範例
(b) 120719411945範例
(c) 其他類型的內容
(d) 帕維奧的雙重編碼理論
(e) 巴德利的情節緩衝理論
(f) 梅耶的理論
6) 將所有內容整合在一起
a) 三個重要原則
7) 總結
8) 實踐
a) 資源活動
b) 網站活動
c) 討論問題
d) K-12學生活動
9) 參考文獻
第4章:用原則、行動和工具來ACE它
1) 開場視覺的說明
2) 焦點問題
3) 關鍵術語
4) 介紹
5) 開始使用ACE
a) 分析
b) 創建
(1) 生成視覺概念的想法
(2) 同步法
(1) P