Sketching User Experiences: Getting the Design Right and the Right Design

Bill Buxton

  • 出版商: Morgan Kaufmann
  • 出版日期: 2007-04-01
  • 售價: $2,000
  • 貴賓價: 9.5$1,900
  • 語言: 英文
  • 頁數: 448
  • 裝訂: Paperback
  • ISBN: 0123740371
  • ISBN-13: 9780123740373
  • 相關分類: 使用者經驗 UX
  • 海外代購書籍(需單獨結帳)

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Bill Buxton and I share a common belief that design leadership together with technical leadership drives innovation. Sketching, prototyping, and design are essential parts of the process we use to create new products. Bill Buxton brings design leadership and creativity to Microsoft. Through his thought-provoking personal examples he is inspiring others to better understand the role of design in their own companies--Bill Gates, Chairman, Microsoft

“Informed design is essential.” While it might seem that Bill Buxton is exaggerating or kidding with this bold assertion, neither is the case. In an impeccably argued and sumptuously illustrated book, design star Buxton convinces us that design simply must be integrated into the heart of business--Roger Martin, Dean, Rotman School of Management, University of Toronto

Design is explained, with the means and manner for successes and failures illuminated by engaging stories, true examples and personal anecdotes. In Sketching User Experiences, Bill Buxton clarifies the processes and skills of design from sketching to experience modeling, in a lively and informative style that is rich with stories and full of his own heart and enthusiasm. At the start we are lost in mountain snows and northern seas, but by the end we are equipped with a deep understanding of the tools of creative design.--Bill Moggridge, Cofounder of IDEO and author of Designing Interactions

“Like any secret society, the design community has its strange rituals and initiation procedures. Bill opens up the mysteries of the magical process of design, taking us through a land in which story-telling, orange squeezers, the Wizard of Oz, I-pods, avalanche avoidance, bicycle suspension sketching, and faking it are all points on the design pilgrim’s journey. There are lots of ideas and techniques in this book to feed good design and transform the way we think about creating useful stuff". –Peter Gabriel

I love this book. There are very few resources available that see across and through all of the disciplines involved in developing great experiences. This is complex stuff and Buxton's work is both informed and insightful. He shares the work in an intimate manner that engages the reader and you will find yourself nodding with agreement, and smiling at the poignant relevance of his examples.--Alistair Hamilton, Symbol Technologies, NY

Books that have proposed bringing design into HCI are aplenty, though books that propose bringing software in to Design less common. Nevertheless, Bill manages to skilfully steer a course between the excesses of the two approaches and offers something truly in-between. It could be a real boon to the innovation business by bringing the best of both worlds: design and HCI. --Richard Harper, Microsoft Research, Cambridge

There is almost a fervor in the way that new products, with their rich and dynamic interfaces, are being released to the public—typically promising to make lives easier, solve the most difficult of problems, and maybe even make the world a better place. The reality is that few survive, much less deliver on their promise. The folly? An absence of design, and an over-reliance on technology alone as the solution.

We need design. But design as described here depends on different skillsets—each essential, but on their own, none sufficient. In this rich ecology, designers are faced with new challenges—challenges that build on, rather than replace, existing skills and practice.

Sketching User Experiences approaches design and design thinking as something distinct that needs to be better understood—by both designers and the people with whom they need to work— in order to achieve success with new products and systems. So while the focus is on design, the approach is holistic. Hence, the book speaks to designers, usability specialists, the HCI community, product managers, and business executives. There is an emphasis on balancing the back-end concern with usability and engineering excellence (getting the design right) with an up-front investment in sketching and ideation (getting the right design). Overall, the objective is to build the notion of informed design: molding emerging technology into a form that serves our society and reflects its values.

Grounded in both practice and scientific research, Bill Buxton’s engaging work aims to spark the imagination while encouraging the use of new techniques, breathing new life into user experience design.

• Covers sketching and early prototyping design methods suitable for dynamic product capabilities: cell phones that communicate with each other and other embedded systems, “smart” appliances, and things you only imagine in your dreams;
• Thorough coverage of the design sketching method which helps easily build experience prototypes—without the effort of engineering prototypes which are difficult to abandon;
• Reaches out to a range of designers, including user interface designers, industrial designers, software engineers, usability engineers, product managers, and others;
• Full of case studies, examples, exercises, and projects, and access to video clips that demonstrate the principles and methods.

Table of contents

Author?s Note
Preface
PART I: DESIGN AS DREAMCATCHER
Introduction
Case Study: Apple, Design and Business
The Bossy Rule
A Snapshot of Today
The Role of Design
A Sketch of the Process
The Cycle of Innovation
The Question of ?Design?
The Anatomy of Sketching
Clarity is not always the Path to Enlightenment
The Larger Family of Renderings
Experience Design vs. Interface Design
Sketching Interaction
Sketches are not Prototypes
Where is the User in all of this?
You make that Sound like a Negative Thing
If Someone Made a Sketch in the Forest and Nobody Saw it?
The Object of Sharing
Annotation: Sketching on Sketches
Design Thinking & Ecology
The Second Worst Thing that Can Happen
A River Runs Through It


PART II: STORIES OF METHODS AND MADNESS
Introduction
The Wonderful Wizard of Oz
Chameleon: From Wizardry to Smoke-and-Mirrors
Le Bricolage: Cobbling Things Together
It was a Dark and Stormy Night?
Visual Story Telling
Simple Animation
Shoot the Mime
Sketch-a-Move
Extending Interaction: Real and Illusion
The Bifocal Display
Video Invisionment
Interacting with Paper
Are you Talking to me?

PART III: RECAPITULATION & CODA
Some Final Thoughts

PART IV: REFERENCES/BIBLIOGRAPHY

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Bill Buxton和我們有一個共同的信念,即設計領導力和技術領導力共同推動創新。素描、原型和設計是我們用來創造新產品的過程中不可或缺的部分。Bill Buxton為微軟帶來了設計領導力和創造力。通過他引人深思的個人例子,他激勵其他人更好地理解設計在自己公司中的角色-比爾·蓋茨,微軟董事長。

“明智的設計是必不可少的。”儘管Bill Buxton這樣大膽地斷言可能看起來有些誇張或開玩笑,但這兩者都不是事實。在這本論據充分且圖文並茂的書中,設計明星Buxton說服我們,設計必須簡單地融入業務的核心-羅傑·馬丁,多倫多大學羅特曼管理學院院長。

通過引人入勝的故事、真實的例子和個人軼事,本書解釋了設計的方法和方式,成功和失敗的手段和方式也得到了闡明。在《Sketching User Experiences》中,Bill Buxton以生動而富有信息的風格,從素描到體驗建模,澄清了設計的過程和技能,這本書充滿了故事和他自己的熱情。一開始我們迷失在山雪和北方海域中,但到最後,我們將具備對創意設計工具的深刻理解-比爾·莫格里奇,IDEO聯合創始人和《Designing Interactions》作者。

“像任何秘密社會一樣,設計界有著奇怪的儀式和入會程序。Bill揭示了設計這個神奇過程的秘密,帶領我們穿越一個故事中的國度,在這個國度中,故事講述、橙子榨汁機、綠野仙蹤、iPod、雪崩避難、自行車懸掛素描和假裝都是設計朝聖者旅程中的要點。這本書中有很多想法和技巧,可以豐富好的設計,改變我們對創造有用的東西的思考方式。”-彼得·蓋布里埃爾。

我喜歡這本書。目前很少有資源能夠跨越並貫穿開發出優秀體驗所涉及的所有學科。這是一個復雜的問題,Buxton的工作既有見地又有洞察力。他以一種親密的方式分享工作,吸引讀者,你會發現自己點頭贊同,並對他的例子的深刻相關性微笑-阿利斯泰爾·漢密爾頓,Symbol Technologies,紐約。

提出將設計引入人機交互的書籍很多,但提出將軟件引入設計的書籍較少。然而,Bill成功地在這兩種方法之間巧妙地航行,提供了一些真正介於兩者之間的東西。通過將設計和人機交互相結合,它可以為創新業務帶來最佳的結合:設計和人機交互-理查德·哈珀,微軟研究院劍橋。

現在,新產品以其豐富而動態的界面以近乎狂熱的方式向公眾發布-通常承諾使生活更輕鬆,解決最困難的問題,甚至可能使世界變得更美好。現實是很少有產品能夠生存下來,更不用說實現它們的承諾了。問題在於缺乏設計,過度依賴技術本身作為解決方案。

我們需要設計。但是,這裡所描述的設計依賴於不同的技能組合-每個都是必不可少的,但單獨而言都不足夠。在這個豐富的生態系統中,設計師面臨著新的挑戰-這些挑戰建立在現有技能和實踐的基礎上,而不是取代它們。《Sketching User Experiences》將設計和設計思維作為一個獨特的事物,需要更好地理解和應用。